LeviLamina
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ActorItemEventBeforeDroppedItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12class ItemStack;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mActor;
20 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
21 ::ll::TypedStorage<8, 24, ::std::vector<::ItemStack>> mItems;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
28 // NOLINTEND
29
30public:
31 // destructor thunk
32 // NOLINTBEGIN
33 MCNAPI void $dtor();
34 // NOLINTEND
35};
Definition ActorDamageSource.h:18
Definition EntityContext.h:16
Definition ItemStack.h:25
Definition ActorItemEventBeforeDroppedItem.h:15