LeviLamina
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ActorItemEventBeforeDroppedItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/game_refs/WeakRef.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorDamageSource
;
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class
EntityContext
;
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class
ItemStack
;
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// clang-format on
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struct
ActorItemEventBeforeDroppedItem
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mActor;
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::ll::TypedStorage<8, 16, ::std::shared_ptr<::ActorDamageSource>> mSource;
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::ll::TypedStorage<8, 24, ::std::vector<::ItemStack>> mItems;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~ActorItemEventBeforeDroppedItem
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
ActorDamageSource
Definition
ActorDamageSource.h:18
EntityContext
Definition
EntityContext.h:16
ItemStack
Definition
ItemStack.h:25
ActorItemEventBeforeDroppedItem
Definition
ActorItemEventBeforeDroppedItem.h:15
ActorItemEventBeforeDroppedItem::$dtor
MCAPI void $dtor()
ActorItemEventBeforeDroppedItem::~ActorItemEventBeforeDroppedItem
MCAPI ~ActorItemEventBeforeDroppedItem()
src
mc
world
events
ActorItemEventBeforeDroppedItem.h
Generated on Fri Jun 13 2025 05:05:05 for LeviLamina by
1.12.0