LeviLamina
Loading...
Searching...
No Matches
GameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 // vIndex: 0
16 virtual ~GameplayUserManagerProxy() = default;
17
18 // vIndex: 1
19 virtual ::std::optional<::std::string> validatePlayerName(::std::string const&, ::GameplayUserManager const&) const;
20
21 // vIndex: 2
22 virtual bool shouldGeneratePlayerIndex() const;
23
24 // vIndex: 3
25 virtual void reloadActor(::Actor& actor) const;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCNAPI ::std::optional<::std::string> $validatePlayerName(::std::string const&, ::GameplayUserManager const&) const;
32
33 MCNAPI bool $shouldGeneratePlayerIndex() const;
34
35 MCNAPI void $reloadActor(::Actor& actor) const;
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition Actor.h:103
Definition GameplayUserManagerProxy.h:11
MCAPI void $reloadActor(::Actor &actor) const
MCAPI ::std::optional<::std::string > $validatePlayerName(::std::string const &, ::GameplayUserManager const &) const
static MCAPI void ** $vftable()
MCAPI bool $shouldGeneratePlayerIndex() const
Definition GameplayUserManager.h:22