LeviLamina
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GameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 virtual ~GameplayUserManagerProxy() = default;
16
17 virtual ::std::optional<::std::string> validatePlayerName(::std::string const&, ::GameplayUserManager const&) const;
18
19 virtual bool shouldGeneratePlayerIndex() const;
20
21 virtual void reloadActor(::Actor& actor) const;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCNAPI ::std::optional<::std::string> $validatePlayerName(::std::string const&, ::GameplayUserManager const&) const;
28
29 MCNAPI bool $shouldGeneratePlayerIndex() const;
30
31 MCNAPI void $reloadActor(::Actor& actor) const;
32
33
34 // NOLINTEND
35
36public:
37 // vftables
38 // NOLINTBEGIN
39 MCNAPI static void** $vftable();
40 // NOLINTEND
41};
Definition Actor.h:105
Definition GameplayUserManagerProxy.h:11
MCAPI void $reloadActor(::Actor &actor) const
MCAPI ::std::optional<::std::string > $validatePlayerName(::std::string const &, ::GameplayUserManager const &) const
static MCAPI void ** $vftable()
MCAPI bool $shouldGeneratePlayerIndex() const
Definition GameplayUserManager.h:22