LeviLamina
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GameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 // vIndex: 0
16 virtual ~GameplayUserManagerProxy() = default;
17
18 // vIndex: 1
19 virtual ::std::optional<::std::string> validatePlayerName(::std::string const&, ::GameplayUserManager const&) const;
20
21 // vIndex: 2
22 virtual bool shouldGeneratePlayerIndex() const;
23
24 // vIndex: 3
25 virtual void reloadActor(::Actor& actor) const;
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCFOLD ::std::optional<::std::string> $validatePlayerName(::std::string const&, ::GameplayUserManager const&) const;
38
39 MCFOLD bool $shouldGeneratePlayerIndex() const;
40
41 MCAPI void $reloadActor(::Actor& actor) const;
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCAPI static void** $vftable();
48 // NOLINTEND
49};
Definition Actor.h:104
Definition GameplayUserManagerProxy.h:11
Definition GameplayUserManager.h:22