LeviLamina
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GameplayUserManagerProxy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9// clang-format on
10
12public:
13 // virtual functions
14 // NOLINTBEGIN
15 virtual ~GameplayUserManagerProxy() = default;
16
17 virtual ::std::optional<::std::string>
18 validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const;
19
20 virtual bool shouldGeneratePlayerIndex() const;
21
22 virtual void reloadActor(::Actor& actor) const;
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28 MCNAPI ::std::optional<::std::string>
29 $validatePlayerName(::std::string const& playerName, ::GameplayUserManager const& gameplayUserManager) const;
30
31 MCNAPI bool $shouldGeneratePlayerIndex() const;
32
33 MCNAPI void $reloadActor(::Actor& actor) const;
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCNAPI static void** $vftable();
42 // NOLINTEND
43};
Definition Actor.h:106
Definition GameplayUserManagerProxy.h:11
MCAPI ::std::optional<::std::string > $validatePlayerName(::std::string const &playerName, ::GameplayUserManager const &gameplayUserManager) const
MCAPI void $reloadActor(::Actor &actor) const
static MCAPI void ** $vftable()
MCAPI bool $shouldGeneratePlayerIndex() const
Definition GameplayUserManager.h:22