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::ll::UntypedStorage< 8, 24 > | mUnkc721ae |
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::ll::UntypedStorage< 8, 24 > | mUnk6fd064 |
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::ll::UntypedStorage< 8, 24 > | mUnk3bf0f4 |
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::ll::UntypedStorage< 8, 128 > | mUnk23e74c |
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::ll::UntypedStorage< 8, 128 > | mUnk43ee2f |
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::ll::UntypedStorage< 8, 128 > | mUnkc38a56 |
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::ll::UntypedStorage< 8, 128 > | mUnk4e383a |
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::ll::UntypedStorage< 8, 128 > | mUnk42962d |
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::ll::UntypedStorage< 8, 128 > | mUnk14c0db |
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::ll::UntypedStorage< 8, 16 > | mUnk123f52 |
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::ll::UntypedStorage< 8, 16 > | mUnkb8339f |
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::ll::UntypedStorage< 8, 16 > | mUnke29cfe |
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::ll::UntypedStorage< 8, 8 > | mUnkd3857d |
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◆ GameplayUserManager()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ getGameplayUserAddedConnector()
◆ getGameplayUserResumedConnector()
◆ getGameplayUserSuspendedConnector()
◆ getPlayerRenamedConnector()
◆ getGameplayUserRemovedConnector()
◆ getAnyGameplayUsersRemovedConnector()
◆ _addTrackedMapPlayers()
MCAPI void GameplayUserManager::_addTrackedMapPlayers |
( |
::MapItemSavedData & | mapItemSavedData | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _forEachActivePlayer()
MCAPI void GameplayUserManager::_forEachActivePlayer |
( |
::std::function< bool(::Player &)> | callback, |
|
|
bool | includeRemovedPlayers ) const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _getNewPlayerId()
MCAPI int GameplayUserManager::_getNewPlayerId |
( |
| ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _resumePlayer()
MCAPI void GameplayUserManager::_resumePlayer |
( |
::WeakEntityRef | weakEntityUser | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _saveAllPlayers()
MCAPI void GameplayUserManager::_saveAllPlayers |
( |
::LevelStorage & | levelStorage | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _suspendPlayer()
MCAPI void GameplayUserManager::_suspendPlayer |
( |
::WeakEntityRef | weakEntityUser | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ addGameplayUser()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ cleanupRemovedGameplayUsers()
MCAPI void GameplayUserManager::cleanupRemovedGameplayUsers |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ clearAllGameplayUserEntities()
MCAPI void GameplayUserManager::clearAllGameplayUserEntities |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ forEachActiveGameplayUser()
MCAPI void GameplayUserManager::forEachActiveGameplayUser |
( |
::std::function< bool(::EntityContext &)> | callback | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ isGameplayUserSuspended()
MCAPI bool GameplayUserManager::isGameplayUserSuspended |
( |
::WeakEntityRef | weakEntityUser | ) |
const |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ queueResumePlayer()
MCAPI void GameplayUserManager::queueResumePlayer |
( |
::EntityContext const & | playerEntity | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ queueSuspendPlayer()
MCAPI void GameplayUserManager::queueSuspendPlayer |
( |
::EntityContext const & | playerEntity | ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerLevelStorageManagerListener()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ registerMapDataManagerListener()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ startLeaveGame()
MCAPI void GameplayUserManager::startLeaveGame |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $ctor()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $dtor()
MCAPI void GameplayUserManager::$dtor |
( |
| ) |
|
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getGameplayUserAddedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getGameplayUserResumedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getGameplayUserSuspendedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getPlayerRenamedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getGameplayUserRemovedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $getAnyGameplayUsersRemovedConnector()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $vftable()
static MCAPI void ** GameplayUserManager::$vftable |
( |
| ) |
|
|
static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: