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using | BoolFilter = ::std::function<bool(bool)> |
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using | SaveIntCallback = ::std::function<int(int)> |
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using | StringFilter = ::std::function<::std::string(::std::string const&)> |
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virtual void | save (::std::vector<::std::pair<::std::string, ::std::string > > &propertyVector)=0 |
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virtual void | load (::std::string const &valueString)=0 |
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virtual void | load (::std::map<::std::string, ::std::string > &propertyMap) |
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virtual void | load (::Json::Value const &valueJson) |
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MCAPI | Option (::OptionID id, ::OptionOwnerType ownerType, ::OptionResetFlags resetFlags, ::std::string const &captionId, ::std::string const &saveTag, ::OptionType optionType, ::GameVersion version) |
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MCAPI void | _updatePropertyVector (::std::vector<::std::pair<::std::string, ::std::string > > &propertyVector, ::std::string const &value) |
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MCAPI bool | getBool () const |
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MCAPI::Bedrock::PubSub::Subscription | registerLock (::std::function< void(bool &)> isModifiableCondition) |
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MCAPI::Bedrock::PubSub::Subscription | registerObserver (::std::function< void(::Option const &)> onValueChangedCallback) |
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MCAPI void * | $ctor (::OptionID id, ::OptionOwnerType ownerType, ::OptionResetFlags resetFlags, ::std::string const &captionId, ::std::string const &saveTag, ::OptionType optionType, ::GameVersion version) |
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MCFOLD void | $dtor () |
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MCAPI void | $load (::std::map<::std::string, ::std::string > &propertyMap) |
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MCAPI void | $load (::Json::Value const &valueJson) |
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static MCAPI bool | read (::std::string const &valueString, bool &output) |
| static MCAPI void ** | $vftable () |
◆ $vftable()
| MCAPI void ** Option::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: