LeviLamina
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DetectRedstone.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/agent/agent_components/Direction.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
11// clang-format on
12
13namespace AgentComponents {
14
16public:
17 // DetectRedstone inner types declare
18 // clang-format off
19 class Definition;
20 // clang-format on
21
22 // DetectRedstone inner types define
23 class Definition {
24 public:
25 // member variables
26 // NOLINTBEGIN
28 // NOLINTEND
29
30 public:
31 // prevent constructor by default
32 Definition& operator=(Definition const&);
33 Definition(Definition const&);
34 Definition();
35 };
36
37public:
38 // member variables
39 // NOLINTBEGIN
41 // NOLINTEND
42
43public:
44 // prevent constructor by default
45 DetectRedstone& operator=(DetectRedstone const&);
48
49public:
50 // static functions
51 // NOLINTBEGIN
52 MCFOLD static void
53 setup(::AgentComponents::DetectRedstone& detect, ::EntityContext& entity, ::AgentComponents::Direction dir);
54 // NOLINTEND
55};
56
57} // namespace AgentComponents
Definition DetectRedstone.h:23
Definition DetectRedstone.h:15
Definition EntityContext.h:16
Definition Alias.h:14