LeviLamina
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DetectRedstone.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/agent/agent_components/Direction.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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// clang-format on
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namespace
AgentComponents {
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class
DetectRedstone
{
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public
:
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// DetectRedstone inner types declare
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// clang-format off
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class
Definition
;
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// clang-format on
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// DetectRedstone inner types define
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class
Definition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 1>
mUnk774fe7;
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// NOLINTEND
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public
:
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// prevent constructor by default
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Definition
& operator=(
Definition
const
&);
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Definition
(
Definition
const
&);
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Definition
();
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<1, 1>
mUnk8d529b;
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// NOLINTEND
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public
:
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// prevent constructor by default
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DetectRedstone
& operator=(
DetectRedstone
const
&);
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DetectRedstone
(
DetectRedstone
const
&);
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DetectRedstone
();
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public
:
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// static functions
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// NOLINTBEGIN
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MCFOLD
static
void
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setup(
::AgentComponents::DetectRedstone
& detect,
::EntityContext
& entity, ::AgentComponents::Direction dir);
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// NOLINTEND
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};
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}
// namespace AgentComponents
AgentComponents::DetectRedstone::Definition
Definition
DetectRedstone.h:23
AgentComponents::DetectRedstone
Definition
DetectRedstone.h:15
EntityContext
Definition
EntityContext.h:16
ll::UntypedStorage
Definition
Alias.h:14
src
mc
entity
components
agent_components
DetectRedstone.h
Generated on Sat Apr 26 2025 05:55:34 for LeviLamina by
1.12.0