LeviLamina
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components Directory Reference

Directories

 agent_components
 
 hit_result_container
 
 liquid_splash_request
 
 movement_abilities_ext
 
 player_tick_policy
 
 sneaking_component_constants
 

Files

 AbilitiesComponent.h
 
 AbilitiesDirtyComponent.h
 
 AbilitiesRequest.h
 
 AbilitiesRequestComponent.h
 
 ActionOrStopComponent.h
 
 ActorDefinitionIdentifierComponent.h
 
 ActorDiedComponent.h
 
 ActorEquipmentComponent.h
 
 ActorGameTypeComponent.h
 
 ActorHeadRotationComponent.h
 
 ActorInBubbleColumnComponent.h
 
 ActorInWallDetectionComponent.h
 
 ActorIsBeingDestroyedFlagComponent.h
 
 ActorIsFirstTickFlagComponent.h
 
 ActorLimitedLifetimeComponent.h
 
 ActorMovementTickNeededComponent.h
 
 ActorOwnerComponent.h
 
 ActorRotationComponent.h
 
 ActorSetPositionRequestComponent.h
 
 ActorTickedComponent.h
 
 ActorTickNeededComponent.h
 
 ActorUniqueIDComponent.h
 
 ActorWalkAnimationComponent.h
 
 AdultRidingHeightOffsetComponent.h
 
 AgentCommandComponent.h
 
 AirSpeedComponent.h
 
 AirTravelFlagComponent.h
 
 AmbientSoundComponent.h
 
 AmbientSoundInternals.h
 
 AmbientSoundServerComponent.h
 
 AnimationEventComponent.h
 
 AnimationEventState.h
 
 AnimationEventType.h
 
 AntiCheatRewindFlagComponent.h
 
 ArmorFlyEnabledFlagComponent.h
 
 ArmorStandPoseIndexComponent.h
 
 AttackAnimationComponent.h
 
 AttackCooldownComponent.h
 
 AttackState.h
 
 AttributeRequestComponent.h
 
 AttributesComponent.h
 
 AutoClimbTravelFlagComponent.h
 
 AutonomousActorComponent.h
 
 AutoStepRequestFlagComponent.h
 
 BaseGameVersionComponent.h
 
 BehaviorComponent.h
 
 BehaviorTreeDescription.h
 
 BlockClimberComponent.h
 
 BlockCollisionEvaluationQueueComponent.h
 
 BlockMovementSlowdownAppliedComponent.h
 
 BlockMovementSlowdownMultiplierComponent.h
 
 BlockPosTrackerComponent.h
 
 BlockSourceComponent.h
 
 BlockSourceFactoryImpl.h
 
 BoatMovementComponent.h
 
 BoatPaddleComponent.h
 
 BodyControlComponent.h
 
 BounceComponent.h
 
 BreakDoorAnnotationComponent.h
 
 BreakDoorAnnotationDescription.h
 
 BreaksFallingBlocksFlagComponent.h
 
 BrushEffectsCooldownComponent.h
 
 BurnsInDaylightComponent.h
 
 CactusBlockFlag.h
 
 CameraOutOfRangeWarningSentComponent.h
 
 CameraShakeComponent.h
 
 CameraShakeEvent.h
 
 CanJoinRaidComponent.h
 
 CanMakeAudibleSoundsComponent.h
 
 CanSeeInvisibleFlagComponent.h
 
 CanSprintResult.h
 
 CanStandOnSnowFlagComponent.h
 
 ChunkPositionComponent.h
 
 ClientAcceptanceConfig.h
 
 ClientAcceptanceThresholdsComponent.h
 
 ClientInputLockComponent.h
 
 ClientInputLockLastComponent.h
 
 ClientInputLockType.h
 
 ClientPredictionSyncTimerComponent.h
 
 ClientPushDimensionLoadingScreenComponent.h
 
 ClientReplayStatePolicy.h
 
 ClientVibrationComponent.h
 
 ClimbingLadderBlockComponent.h
 
 CodebuilderComponent.h
 
 CollidableMobFlagComponent.h
 
 CommandBlockComponent.h
 
 CommandBlockDescription.h
 
 ComparisonEventingCapComponent.h
 
 ComponentComparer.h
 
 ConditionalBandwidthOptimization.h
 
 ControlledByLocalInstanceComponent.h
 
 CorrectionMethod.h
 
 CurrentLocalMoveVelocityComponent.h
 
 CurrentlyImmuneToFallDamageComponent.h
 
 CurrentlyStandingOnBlockComponent.h
 
 CurrentTickComponent.h
 
 DamageNearbyMobsComponent.h
 
 DashComponent.h
 
 DashCooldownTimerComponent.h
 
 DashJumpFlagComponent.h
 
 DayCycleEventComponent.h
 
 DebugInfoComponent.h
 
 DebugInfoDefinition.h
 
 DebugRenderPositionQueueComponent.h
 
 DepenetrationComponent.h
 
 DimensionBoundComponent.h
 
 DimensionStateComponent.h
 
 DimensionTransitionComponent.h
 
 DimensionTypeComponent.h
 
 DiscardFrictionFlagComponent.h
 
 DisplayEntityComponent.h
 
 DisplayObjectMessageRequestComponent.h
 
 DynamicPropertiesComponent.h
 
 DynamicRenderOffsetComponent.h
 
 EditorActorPausedComponent.h
 
 EditorActorPauseTickNeededComponent.h
 
 EjectedByActivatorRailFlagComponent.h
 
 ElytraFlightTimeTicksComponent.h
 
 EmitParticleRequestComponent.h
 
 EmotePlayedTelemetryDataComponent.h
 
 EndPortalBlockFlag.h
 
 EntityArmorEquipmentSlotMappingComponent.h
 
 EntityNeedsInitializeFlagComponent.h
 
 EntityStorageKeyComponent.h
 
 EquipItemComponent.h
 
 EventingDispatcherComponent.h
 
 EventingRequest.h
 
 EventingRequestQueueComponent.h
 
 ExecuteEventOnBlockRequest.h
 
 ExecuteEventOnBlockRequestComponent.h
 
 ExhaustionComponent.h
 
 ExhaustionDefaults.h
 
 ExitFromPassengerFlagComponent.h
 
 ExternalDataComponent.h
 
 ExternalDataSnapshotComponent.h
 
 FallDamageResultComponent.h
 
 FallDistanceComponent.h
 
 FallFlyTicksComponent.h
 
 FireAnimationTrackerComponent.h
 
 FishAnimationComponent.h
 
 FloatComponent.h
 
 FogCommandComponent.h
 
 FogCommandSettings.h
 
 FreezeImmuneFlagComponent.h
 
 FreezingComponent.h
 
 FrictionModifierComponent.h
 
 GainedRaidOmenAtPositionComponent.h
 
 GallopSoundCounterComponent.h
 
 GameEventListenerComponent.h
 
 GetAttachPositionViewsComponent.h
 
 GlidingCollisionDamageComponent.h
 
 GlidingTravelFlagComponent.h
 
 GlobalActorComponent.h
 
 GlobalActorRenderComponent.h
 
 GlobalTextureGroupStateComponent.h
 
 GoalSelectorComponent.h
 
 GroundTravelFlagComponent.h
 
 GroupSizeComponent.h
 
 HasLightweightFamilyFlagComponent.h
 
 HasTeleportedFlagComponent.h
 
 HeartbeatClientComponent.h
 
 HeartbeatComponentInternal.h
 
 HeartbeatServerComponent.h
 
 HitResultComponent.h
 
 HoneyBlockFlag.h
 
 HorseAnimationComponent.h
 
 HorseLandedOnGroundFlagComponent.h
 
 HorseStandCounterComponent.h
 
 HorseWasOnGroundPreTravelComponent.h
 
 HumanoidMonsterAttackStateComponent.h
 
 HurtOnConditionComponent.h
 
 IgnoresEntityInsideFlagComponent.h
 
 IHitResultContainer.h
 
 ImitateMobSoundsComponent.h
 
 ImmuneToLavaDragComponent.h
 
 InputEntry.h
 
 InsideBlockComponent.h
 
 InsideBlockData.h
 
 InsideBlockEventMap.h
 
 InsideBlockWithPosAndBlockComponent.h
 
 InsideBlockWithPosComponent.h
 
 InsideBubbleColumnBlockComponent.h
 
 InsideGenericBlockComponent.h
 
 InsideOnewayBlockComponent.h
 
 InsideSlowingSweetBerryBushBlockComponent.h
 
 InsideWebBlockComponent.h
 
 IntComponent.h
 
 InteractPreventDefaultFlagComponent.h
 
 IPlayerTickPolicy.h
 
 IReplayStatePolicy.h
 
 IsChasingDuringPlayFlagComponent.h
 
 IsDeadFlagComponent.h
 
 IsFishableFlagComponent.h
 
 IsHorizontalPoseFlagComponent.h
 
 IsNearDolphinsFlagComponent.h
 
 IsOnHotBlockFlagComponent.h
 
 IsPanickingFlagComponent.h
 
 IsShowingCreditsFlagComponent.h
 
 IsSolidMobComponent.h
 
 IsSolidMobNearbyComponent.h
 
 ItemInUseComponent.h
 
 ItemInUseTicksDuringMovementComponent.h
 
 ItemStackNetManagerEnabledComponent.h
 
 ItemUseSlowdownModifierComponent.h
 
 JoinRaidQueuedFlagComponent.h
 
 JumpFromGroundRequestComponent.h
 
 JumpPendingScaleComponent.h
 
 JumpRidingScaleComponent.h
 
 JumpTicksComponent.h
 
 KeepRidingEvenIfTooLargeForVehicleFlagComponent.h
 
 LavaSlimeJumpRequestComponent.h
 
 LavaTravelFlagComponent.h
 
 LegacyMolangVariableComponent.h
 
 LevelComponent.h
 
 LevelTickTrackingComponent.h
 
 LevitateTravelFlagComponent.h
 
 LieDownAnimationComponent.h
 
 LiquidTravelFlagComponent.h
 
 LoadedChunksComponent.h
 
 LoadingScreenPacketSenderComponent.h
 
 LoadingScreenSchedule.h
 
 LoadingScreenScheduleData.h
 
 LoadingScreenStateChangeComponent.h
 
 LoadingScreenStateChangeType.h
 
 LoadingStateComponent.h
 
 LocalConstBlockSource.h
 
 LocalConstBlockSourceFactoryComponent.h
 
 LocalMoveVelocityComponent.h
 
 LocalPlayerDimensionWaitComponent.h
 
 LocalPlayerJumpRequestComponent.h
 
 LocalPlayerPrePlayerTravelComponent.h
 
 LocalSpatialEntityFetcher.h
 
 LocalSpatialEntityFetcherFactoryComponent.h
 
 LodestoneCompassComponent.h
 
 LodestoneCompassComponentCalculator.h
 
 LookControlComponent.h
 
 LookedAtComponent.h
 
 MakesLavaStepSoundComponent.h
 
 MaxAutoStepComponent.h
 
 MinecartPreNormalTickBlockPosComponent.h
 
 MingleComponent.h
 
 MobAnimationComponent.h
 
 MobBodyRotationComponent.h
 
 MobEffectImmunityComponent.h
 
 MobEffectsComponent.h
 
 MobHurtTimeComponent.h
 
 MobIsSuffocatingFlagComponent.h
 
 MobJumpComponent.h
 
 MobOnPlayerJumpRequestComponent.h
 
 MobRotationComponent.h
 
 MobTravelComponent.h
 
 MockableOwnedBlockSource.h
 
 MoveInputComponent.h
 
 MovementAttributeAccess.h
 
 MovementAttributeCorrectionMode.h
 
 MovementAttributeEntry.h
 
 MovementCorrection.h
 
 MovementCorrectionTelemetryComponent.h
 
 MovementEffects.h
 
 MovementEffectsComponent.h
 
 MovementInterpolatorComponent.h
 
 MovementPackets.h
 
 MovementSoundComponent.h
 
 MovementSoundTravelType.h
 
 MovementSpeedComponent.h
 
 MovementWasCorrectedComponent.h
 
 MovePredictionType.h
 
 MoveTowardsClosestSpaceFlagComponent.h
 
 NeedSetPreviousPositionFlagComponent.h
 
 NeedsUpgradeToBodySlotFlagComponent.h
 
 NeverChangesSizeFlagComponent.h
 
 NoActionTimeComponent.h
 
 OfferFlowerTickComponent.h
 
 OnFireComponent.h
 
 OtherJumpRequestComponent.h
 
 OutOfControlComponent.h
 
 OverflowTickComponent.h
 
 PackedItemUseLegacyInventoryTransaction.h
 
 Paddle.h
 
 ParticleEventRequest.h
 
 ParticleEventRequestQueueComponent.h
 
 PassengerComponent.h
 
 PassengerRenderingRidingOffsetComponent.h
 
 PassengersChangedFlagComponent.h
 
 PassengersToPositionComponent.h
 
 PassengerYRotLimitComponent.h
 
 PeekComponent.h
 
 PendingRemovePassengersComponent.h
 
 PermanentSkipMobAiStepComponent.h
 
 PermanentSkipMobTravelComponent.h
 
 PermanentSkipNormalTickComponent.h
 
 PermissionFlyFlagComponent.h
 
 PersistentComponent.h
 
 PhysicsComponent.h
 
 PickComponent.h
 
 PlayerActionComponent.h
 
 PlayerBlockActionData.h
 
 PlayerBlockActions.h
 
 PlayerChangeDimensionRequestComponent.h
 
 PlayerDestroyProgressCacheComponent.h
 
 PlayerDimensionTransferSaveSuspensionComponent.h
 
 PlayerFlyingTravelComponent.h
 
 PlayerInputModeComponent.h
 
 PlayerInputRequestComponent.h
 
 PlayerInteractionModelComponent.h
 
 PlayerLoadingScreenComponent.h
 
 PlayerPositionModeComponent.h
 
 PlayerPreMobTravelComponent.h
 
 PlayerTickConfig.h
 
 PortalCooldownDurationComponent.h
 
 PositionPassengerRequestComponent.h
 
 PostGameEventRequestComponent.h
 
 PostSplashGameEventRequestComponent.h
 
 PostTickPositionDeltaComponent.h
 
 PowderSnowBlockFlag.h
 
 PowerJumpFlagComponent.h
 
 PredictedMovementComponent.h
 
 PredictedMovementDisableConditions.h
 
 PredictedMovementSystemParams.h
 
 PredictedMovementValues.h
 
 PreferredPathComponent.h
 
 PreviousDefinitionsComponent.h
 
 PrevPosRotSetThisTickFlagComponent.h
 
 PrioritizedGoal.h
 
 ProfanityFilterComponent.h
 
 ProjectileFlagComponent.h
 
 PushActorsRequestComponent.h
 
 PushedByComponent.h
 
 RaidBossComponent.h
 
 RaidTriggerComponent.h
 
 RailMovementComponent.h
 
 RaiseArmAnimationComponent.h
 
 RandomComponent.h
 
 RandomOwnerComponent.h
 
 RandomReferenceComponent.h
 
 RawMoveInputComponent.h
 
 RecalculateControlledByLocalInstanceRequestComponent.h
 
 RemotePlayerComponent.h
 
 RemoveAllPassengersRequestComponent.h
 
 RemoveInPeacefulFlagComponent.h
 
 RemovePassengersComponent.h
 
 RenderingRidingOffsetInfo.h
 
 RenderPositionComponent.h
 
 RenderRotationComponent.h
 
 ReplayCorrectionResult.h
 
 ReplayStateComponent.h
 
 ReplayStateConfig.h
 
 ReplayStateConfigThresholds.h
 
 ReplayStateLenderFlagComponent.h
 
 ReplayStateMode.h
 
 ReplayStatePolicy.h
 
 ReplayStateTrackerComponent.h
 
 ReplayStateTrackerDiff.h
 
 ReplayStateValueDiff.h
 
 ResetTargetRequestComponent.h
 
 RewindCollisionShapesComponent.h
 
 RewindSimulationDebugContext.h
 
 RidingHeightComponent.h
 
 RidingOffsetInterpolationPair.h
 
 RidingPrevIDComponent.h
 
 RiptideTridentSpinAttackComponent.h
 
 RollCounterComponent.h
 
 RuntimeIDComponent.h
 
 SaveSurroundingChunksComponent.h
 
 ScanForDolphinFlagComponent.h
 
 ScanForDolphinTimerComponent.h
 
 SchedulePlayerLoadingScreenComponent.h
 
 ScriptingInputInfoComponent.h
 
 SendMotionToServerComponent.h
 
 SendPacketInfo.h
 
 SendPacketsComponent.h
 
 SendPacketToOwnerInfo.h
 
 SensingComponent.h
 
 ServerActiveCameraComponent.h
 
 ServerAnticipateClientLoadingScreenComponent.h
 
 ServerAuthMovementMode.h
 
 ServerCameraInstructionComponent.h
 
 ServerCameraStatesComponent.h
 
 ServerCatchupMovementTrackerComponent.h
 
 ServerCorrectionPolicy.h
 
 ServerMovement.h
 
 ServerMovementAuthorityType.h
 
 ServerPlayerComponent.h
 
 ServerPlayerCurrentMovementComponent.h
 
 ServerPlayerInitialLoadingComponent.h
 
 ServerPlayerInteractComponent.h
 
 ServerPlayerInventoryTransactionComponent.h
 
 ServerPlayerMovementComponent.h
 
 ServerPlayerMovementSyncComponent.h
 
 ServerScriptInputPacketQueueComponent.h
 
 ShadowOffsetComponent.h
 
 ShouldAwardWhoNeedsRocketsAchievementFlagComponent.h
 
 ShouldBeSimulatedComponent.h
 
 ShouldPlayMovementSoundComponent.h
 
 ShouldPlayStepSoundComponent.h
 
 ShouldStopEmotingRequestComponent.h
 
 ShouldUpdateBoundingBoxRequestComponent.h
 
 ShulkerPeekAmountComponent.h
 
 SkipAiStepComponent.h
 
 SkipBodySlotUpgradeFlagComponent.h
 
 SkipMobTravelComponent.h
 
 SkipNormalTickComponent.h
 
 SkipPlayerTickSystemFlagComponent.h
 
 SlimeWasOnGroundPreNormalTickComponent.h
 
 SlotDropChancesComponent.h
 
 SlotDropChancesComponentInternal.h
 
 SnapOnRailComponent.h
 
 SneakingComponent.h
 
 SneezeComponent.h
 
 SoulSpeedEnchantFlagComponent.h
 
 SoundEventPlayerComponent.h
 
 SoundEventRequest.h
 
 SoundEventRequestQueueComponent.h
 
 SpawnExperienceOrbRequest.h
 
 SpawnExperienceOrbRequestQueueComponent.h
 
 SpinAttackResultsComponent.h
 
 SquidJumpRequestComponent.h
 
 StandAnimationComponent.h
 
 StandOnHoneyOrSlimeBlockFlagComponent.h
 
 StandOnOtherBlockFlagComponent.h
 
 StepSoundFrequencyComponent.h
 
 StopRidingRequestComponent.h
 
 SweetBerryBushBlockFlag.h
 
 SwimAmountComponent.h
 
 SwimSpeedMultiplierComponent.h
 
 SwitchingVehiclesFlagComponent.h
 
 SynchedActorDataComponent.h
 
 TagsComponent.h
 
 TagsComponentBase.h
 
 TargetNearbyComponent.h
 
 TargetNearbyDefaults.h
 
 TargetNearbyProperties.h
 
 TintColorComponent.h
 
 TrailComponent.h
 
 TransientComponent.h
 
 TriggerJumpRequestComponent.h
 
 TripodCameraActivateComponent.h
 
 TripodCameraActivatedComponent.h
 
 TripodCameraComponent.h
 
 TripodCameraDescription.h
 
 TripodCameraTakePictureComponent.h
 
 UnloadedChunkTimerComponent.h
 
 UnlockedRecipesClientComponent.h
 
 UnlockedRecipesServerComponent.h
 
 UpdateAndRenderThrottleComponent.h
 
 UpdateWaterStateFlowRequest.h
 
 UpdateWaterStateRequestComponent.h
 
 UserEntityIdentifierComponent.h
 
 UsesDefaultStepSoundComponent.h
 
 VanillaClientGameplayComponent.h
 
 VanillaOffsetComponent.h
 
 VariableMaxAutoStepComponent.h
 
 Vec2Component.h
 
 Vec3Component.h
 
 VehicleComponent.h
 
 VehicleRenderingRidingOffsetComponent.h
 
 VibrationDamperComponent.h
 
 VibrationDataComponent.h
 
 VillageManagerComponent.h
 
 VRMoveAdjustAngleComponent.h
 
 WalkDistComponent.h
 
 WardenSpawnTrackerComponent.h
 
 WasControlledByLocalInstanceComponent.h
 
 WasHandledBySculkCatalystFlagComponent.h
 
 WasInLavaFlagComponent.h
 
 WasInWaterFlagComponent.h
 
 WaterlilyBlockFlag.h
 
 WaterSplashEffectRequestComponent.h
 
 WaterTravelFlagComponent.h
 
 WaterWalkSpeedEnchantComponent.h
 
 WindChargeKnockbackComponent.h
 
 WingFlapComponent.h
 
 WitherBossPreAIStepResult.h
 
 WitherBossPreAIStepResultComponent.h