LeviLamina
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components Directory Reference

Directories

 
agent_components
 
death
 
free_camera_controlled
 
hit_result_container
 
liquid_splash_request
 
movement_abilities_ext
 
player_tick_policy
 
sneaking_component_constants

Files

 
AbilitiesComponent.h
 
AbilitiesDirtyComponent.h
 
AbilitiesRequest.h
 
AbilitiesRequestComponent.h
 
ActorDefinitionIdentifierComponent.h
 
ActorDiedComponent.h
 
ActorEquipmentComponent.h
 
ActorGameTypeComponent.h
 
ActorHeadRotationComponent.h
 
ActorInBubbleColumnComponent.h
 
ActorInWallDetectionComponent.h
 
ActorIsBeingDestroyedFlagComponent.h
 
ActorIsFirstTickFlagComponent.h
 
ActorLimitedLifetimeComponent.h
 
ActorLinkQueueComponent.h
 
ActorMovementTickNeededComponent.h
 
ActorOwnerComponent.h
 
ActorRotationComponent.h
 
ActorSetPositionRequestComponent.h
 
ActorTickedComponent.h
 
ActorTickNeededComponent.h
 
ActorUniqueIDComponent.h
 
ActorWalkAnimationComponent.h
 
AddRiderComponent.h
 
AddToLeashedEntitiesRequestComponent.h
 
AdmireItemComponent.h
 
AdultRidingHeightOffsetComponent.h
 
AgeableComponent.h
 
AgentCommandComponent.h
 
AgentVariableIndexComponent.h
 
AirSpeedComponent.h
 
AirTravelFlagComponent.h
 
AmbientSoundComponent.h
 
AmbientSoundInternals.h
 
AmbientSoundServerComponent.h
 
AnimationEventComponent.h
 
AnimationEventState.h
 
AnimationEventType.h
 
AntiCheatRewindFlagComponent.h
 
AppRenderTickFlag.h
 
AppStartLeaveGameFlag.h
 
ArmorFlyEnabledFlagComponent.h
 
ArmorStandPoseIndexComponent.h
 
ArmorStandVariableIndexComponent.h
 
AssignSynchedActorDataComponent.h
 
AttackAnimationComponent.h
 
AttackCooldownComponent.h
 
AttackState.h
 
AttributeRequestComponent.h
 
AttributesComponent.h
 
AutoClimbTravelFlagComponent.h
 
AutonomousActorComponent.h
 
AutoStepRequestFlagComponent.h
 
AxisAlignedComponent.h
 
BaseGameVersionComponent.h
 
BehaviorComponent.h
 
BehaviorTreeDescription.h
 
BlockClimberComponent.h
 
BlockCollisionEvaluationQueueComponent.h
 
BlockMovementSlowdownAppliedComponent.h
 
BlockMovementSlowdownMultiplierComponent.h
 
BlockPosTrackerComponent.h
 
BlockSourceComponent.h
 
BlockSourceFactoryImpl.h
 
BoatMovementComponent.h
 
BoatPaddleComponent.h
 
BodyControlComponent.h
 
BounceComponent.h
 
BreakDoorAnnotationComponent.h
 
BreakDoorAnnotationDescription.h
 
BreaksFallingBlocksFlagComponent.h
 
BrushEffectsCooldownComponent.h
 
BurnsInDaylightComponent.h
 
CactusBlockFlag.h
 
CameraOutOfRangeWarningSentComponent.h
 
CameraShakeComponent.h
 
CameraShakeEvent.h
 
CanBeHijackedByPassengerComponent.h
 
CanJoinRaidComponent.h
 
CanMakeAudibleSoundsComponent.h
 
CanSeeInvisibleFlagComponent.h
 
CanSprintResult.h
 
CanStandOnSnowFlagComponent.h
 
CatVariableIndexComponent.h
 
CheatSpeedComponent.h
 
CheatSpeedOperation.h
 
ChickenVariableIndexComponent.h
 
ChunkPositionComponent.h
 
ClientAcceptanceConfig.h
 
ClientAcceptanceThresholdsComponent.h
 
ClientInputLockComponent.h
 
ClientInputLockLastComponent.h
 
ClientInputLockType.h
 
ClientPredictionSyncTimerComponent.h
 
ClientPushDimensionLoadingScreenComponent.h
 
ClientReplayStatePolicy.h
 
ClientVibrationComponent.h
 
ClimbingLadderBlockComponent.h
 
CodebuilderComponent.h
 
CollidableMobFlagComponent.h
 
CommandBlockComponent.h
 
CommandBlockDescription.h
 
ComponentComparer.h
 
ConditionalBandwidthOptimization.h
 
ControlledByLocalInstanceComponent.h
 
ControlSchemeComponent.h
 
ControlSchemeSetByCommandComponent.h
 
CorrectionMethod.h
 
CurrentlyImmuneToFallDamageComponent.h
 
CurrentlyStandingOnBlockComponent.h
 
CurrentTickComponent.h
 
CustomDepenetrationMagnitudeComponent.h
 
DamageNearbyMobsComponent.h
 
DashActionComponent.h
 
DashCooldownTimerComponent.h
 
DashJumpFlagComponent.h
 
DayCycleEventComponent.h
 
DealKineticDamageComponent.h
 
DebugInfoComponent.h
 
DebugInfoDefinition.h
 
DepenetrationComponent.h
 
DimensionBoundComponent.h
 
DimensionStateComponent.h
 
DimensionTransitionComponent.h
 
DimensionTypeComponent.h
 
DiscardFrictionFlagComponent.h
 
DisplayEntityComponent.h
 
DisplayObjectMessageRequestComponent.h
 
DoesServerAuthOnlyDismountFlagComponent.h
 
DynamicPropertiesComponent.h
 
DynamicRenderOffsetComponent.h
 
EatAnimationComponent.h
 
EditorActorPausedComponent.h
 
EditorActorPauseTickNeededComponent.h
 
EjectedByActivatorRailFlagComponent.h
 
ElytraFlightTimeTicksComponent.h
 
EmitParticleRequestComponent.h
 
EmotePlayedTelemetryDataComponent.h
 
EndPortalBlockFlag.h
 
EntityArmorEquipmentSlotMappingComponent.h
 
EntityNeedsInitializeFlagComponent.h
 
EntityStorageKeyComponent.h
 
EquipItemComponent.h
 
EventingDispatcherComponent.h
 
EventingRequest.h
 
EventingRequestQueueComponent.h
 
ExecuteEntityEventRequestComponent.h
 
ExecuteEventOnBlockRequest.h
 
ExecuteEventOnBlockRequestComponent.h
 
ExhaustionComponent.h
 
ExhaustionDefaults.h
 
ExitFromPassengerFlagComponent.h
 
ExternalDataComponent.h
 
ExternalDataSnapshotComponent.h
 
FallDamageResultComponent.h
 
FallDistanceComponent.h
 
FallFlyTicksComponent.h
 
FireAnimationTrackerComponent.h
 
FishAnimationComponent.h
 
FishVariableIndexComponent.h
 
FloatComponent.h
 
FlopVelocityFactorComponent.h
 
FogCommandComponent.h
 
FogCommandSettings.h
 
ForceSendSpatialDataValue.h
 
FreeCameraControlledComponent.h
 
FreezeImmuneFlagComponent.h
 
FreezingComponent.h
 
FrictionModifierComponent.h
 
GainedRaidOmenAtPositionComponent.h
 
GallopSoundCounterComponent.h
 
GameEventListenerComponent.h
 
GetAttachPositionViewsComponent.h
 
GhastVariableIndexComponent.h
 
GlidingCollisionDamageComponent.h
 
GlidingTravelFlagComponent.h
 
GlobalActorComponent.h
 
GlobalActorRenderComponent.h
 
GlobalTextureGroupStateComponent.h
 
GoalSelectorComponent.h
 
GoatVariableIndexComponent.h
 
GroundTravelFlagComponent.h
 
GroupSizeComponent.h
 
HasAutoSteppedComponent.h
 
HasLightweightFamilyFlagComponent.h
 
HasTeleportedFlagComponent.h
 
HeartbeatClientComponent.h
 
HeartbeatComponentInternal.h
 
HeartbeatServerComponent.h
 
HijackMountNavigationComponent.h
 
HitResultComponent.h
 
HoneyBlockFlag.h
 
HorseAnimationComponent.h
 
HorseLandedOnGroundFlagComponent.h
 
HorseStandCounterComponent.h
 
HorseVariableIndexComponent.h
 
HorseWasOnGroundPreTravelComponent.h
 
HumanoidMonsterAttackStateComponent.h
 
HurtOnConditionComponent.h
 
IgnoreHeadInWaterForSpawnSoundComponent.h
 
IgnoresEntityInsideFlagComponent.h
 
IHitResultContainer.h
 
ImitateMobSoundsComponent.h
 
ImmuneToLavaDragComponent.h
 
InputEntry.h
 
InsideBlockComponent.h
 
InsideBlockData.h
 
InsideBlockEventMap.h
 
InsideBlockWithPosAndBlockComponent.h
 
InsideBlockWithPosComponent.h
 
InsideBubbleColumnBlockComponent.h
 
InsideGenericBlockComponent.h
 
InsideOnewayBlockComponent.h
 
InsideSlowingSweetBerryBushBlockComponent.h
 
InsideWebBlockComponent.h
 
IntComponent.h
 
InteractPreventDefaultFlagComponent.h
 
InvalidChunkFoundWhileTeleportingFlagComponent.h
 
IPlayerTickPolicy.h
 
IReplayStatePolicy.h
 
IronGolemVariableIndexComponent.h
 
IsBeingTeleportedFlagComponent.h
 
IsChasingDuringPlayFlagComponent.h
 
IsDeadFlagComponent.h
 
IsFishableFlagComponent.h
 
IsHorizontalPoseFlagComponent.h
 
IsNearDolphinsFlagComponent.h
 
IsOnHotBlockFlagComponent.h
 
IsPanickingFlagComponent.h
 
IsShowingCreditsFlagComponent.h
 
IsSolidMobComponent.h
 
IsSolidMobNearbyComponent.h
 
ItemInUseComponent.h
 
ItemInUseTicksDuringMovementComponent.h
 
ItemStackNetManagerEnabledComponent.h
 
ItemUseSlowdownModifierComponent.h
 
JoinRaidQueuedFlagComponent.h
 
JumpFromGroundRequestComponent.h
 
JumpPendingScaleComponent.h
 
JumpRidingScaleComponent.h
 
JumpTicksComponent.h
 
KeepRidingEvenIfTooLargeForVehicleFlagComponent.h
 
KineticDamageSettings.h
 
KineticEffectConditions.h
 
LavaSlimeJumpRequestComponent.h
 
LavaTravelFlagComponent.h
 
LeashableToComponent.h
 
LeashedEntitiesComponent.h
 
LegacyMolangVariableComponent.h
 
LevelComponent.h
 
LevelTickTrackingComponent.h
 
LevitateTravelFlagComponent.h
 
LieDownAnimationComponent.h
 
LiquidTravelFlagComponent.h
 
LlamaVariableIndexComponent.h
 
LoadedChunksComponent.h
 
LoadingScreenPacketSenderComponent.h
 
LoadingScreenSchedule.h
 
LoadingScreenScheduleData.h
 
LoadingScreenStateChangeComponent.h
 
LoadingScreenStateChangeType.h
 
LoadingStateComponent.h
 
LocalConstBlockSource.h
 
LocalConstBlockSourceFactoryComponent.h
 
LocalMoveVelocityComponent.h
 
LocalPlayerDimensionWaitComponent.h
 
LocalPlayerJumpRequestComponent.h
 
LocalPlayerPrePlayerTravelComponent.h
 
LocalSpatialEntityFetcher.h
 
LocalSpatialEntityFetcherFactoryComponent.h
 
LodestoneCompassComponent.h
 
LodestoneCompassComponentCalculator.h
 
LookControlComponent.h
 
LookedAtComponent.h
 
MakesLavaStepSoundComponent.h
 
MaxAutoStepComponent.h
 
MinecartPreNormalTickBlockPosComponent.h
 
MingleComponent.h
 
MobAnimationComponent.h
 
MobBodyRotationComponent.h
 
MobEffectImmunityComponent.h
 
MobEffectsComponent.h
 
MobHurtTimeComponent.h
 
MobIsSuffocatingFlagComponent.h
 
MobJumpComponent.h
 
MobOnPlayerJumpRequestComponent.h
 
MobRotationComponent.h
 
MobTravelComponent.h
 
MobVariableIndexComponent.h
 
MockableOwnedBlockSource.h
 
MoveInputComponent.h
 
MovementAttributeAccess.h
 
MovementAttributeCorrectionMode.h
 
MovementAttributeEntry.h
 
MovementCorrection.h
 
MovementCorrectionTelemetryComponent.h
 
MovementEffects.h
 
MovementEffectsComponent.h
 
MovementInterpolatorComponent.h
 
MovementPackets.h
 
MovementSoundComponent.h
 
MovementSoundTravelType.h
 
MovementSpeedComponent.h
 
MovementWasCorrectedComponent.h
 
MovePredictionType.h
 
MoveTowardsClosestSpaceFlagComponent.h
 
NeedSetPreviousPositionFlagComponent.h
 
NeedsUpgradeToBodySlotFlagComponent.h
 
NeverChangesSizeFlagComponent.h
 
NoActionTimeComponent.h
 
OcelotVariableIndexComponent.h
 
OfferFlowerTickComponent.h
 
OnFireComponent.h
 
OtherJumpRequestComponent.h
 
OutOfControlComponent.h
 
OverflowTickComponent.h
 
OverlayAlphaComponent.h
 
PackedItemUseLegacyInventoryTransaction.h
 
Paddle.h
 
ParticleEventDispatcherComponent.h
 
ParticleEventRequest.h
 
ParticleEventRequestQueueComponent.h
 
PassengerComponent.h
 
PassengerRenderingRidingOffsetComponent.h
 
PassengersChangedFlagComponent.h
 
PassengersToPositionComponent.h
 
PassengerYRotLimitComponent.h
 
PeekComponent.h
 
PendingCaravanEventRequestComponent.h
 
PendingRemovePassengersComponent.h
 
PermanentSkipMobAiStepComponent.h
 
PermanentSkipMobTravelComponent.h
 
PermanentSkipNormalTickComponent.h
 
PermissionFlyFlagComponent.h
 
PersistentComponent.h
 
PhysicsComponent.h
 
PickComponent.h
 
PillagerPiglinVariableIndexComponent.h
 
PlayerActionComponent.h
 
PlayerBlockActionData.h
 
PlayerBlockActions.h
 
PlayerChangeDimensionRequestComponent.h
 
PlayerDestroyProgressCacheComponent.h
 
PlayerDimensionTransferSaveSuspensionComponent.h
 
PlayerFlyingTravelComponent.h
 
PlayerInputModeComponent.h
 
PlayerInputRequestComponent.h
 
PlayerInteractionModelComponent.h
 
PlayerLoadingScreenComponent.h
 
PlayerPositionModeComponent.h
 
PlayerPreMobTravelComponent.h
 
PlayerTickConfig.h
 
PoiManagerComponent.h
 
PortalCooldownDurationComponent.h
 
PositionPassengerRequestComponent.h
 
PostGameEventRequestComponent.h
 
PostSplashGameEventRequestComponent.h
 
PostTickPositionDeltaComponent.h
 
PowderSnowBlockFlag.h
 
PowerJumpFlagComponent.h
 
PredictedMovementComponent.h
 
PredictedMovementDisableConditions.h
 
PredictedMovementSystemParams.h
 
PredictedMovementValues.h
 
PreferredPathComponent.h
 
PreviousBreathTickComponent.h
 
PreviousDefinitionsComponent.h
 
PreviousLeashHolderComponent.h
 
PrevPosRotSetThisTickFlagComponent.h
 
PrioritizedGoal.h
 
ProfanityFilterComponent.h
 
ProjectileFlagComponent.h
 
PufferfishVariableIndexComponent.h
 
PushActorsRequestComponent.h
 
PushedByComponent.h
 
RabbitVariableIndexComponent.h
 
RaidBossComponent.h
 
RaidTriggerComponent.h
 
RailMovementComponent.h
 
RaiseArmAnimationComponent.h
 
RandomComponent.h
 
RandomOwnerComponent.h
 
RandomReferenceComponent.h
 
RawMoveInputComponent.h
 
RecalculateControlledByLocalInstanceRequestComponent.h
 
RelativeShadowOffsetComponent.h
 
RemotePlayerComponent.h
 
RemoveAllPassengersRequestComponent.h
 
RemoveFromLeashedEntitiesRequestComponent.h
 
RemoveInPeacefulFlagComponent.h
 
RemovePassengersComponent.h
 
RenderingRidingOffsetInfo.h
 
RenderPositionComponent.h
 
RenderRotationComponent.h
 
ReplayCorrectionResult.h
 
ReplayStateComponent.h
 
ReplayStateConfig.h
 
ReplayStateConfigThresholds.h
 
ReplayStateFlagDiff.h
 
ReplayStateLenderFlagComponent.h
 
ReplayStateMode.h
 
ReplayStatePolicy.h
 
ReplayStateTrackerComponent.h
 
ReplayStateTrackerDiff.h
 
ReplayStateValidFrameSupportComponent.h
 
ReplayStateValueDiff.h
 
ResetTargetRequestComponent.h
 
RewindCollisionShapesComponent.h
 
RewindSimulationDebugContext.h
 
RidingHeightComponent.h
 
RidingOffsetInterpolationPair.h
 
RidingPrevIDComponent.h
 
RiptideTridentSpinAttackComponent.h
 
RollCounterComponent.h
 
RuntimeIDComponent.h
 
SaveSurroundingChunksComponent.h
 
ScanForDolphinFlagComponent.h
 
ScanForDolphinTimerComponent.h
 
SchedulePlayerLoadingScreenComponent.h
 
ScriptHandleComponent.h
 
ScriptingInputInfoComponent.h
 
SendMotionToServerComponent.h
 
SendPacketInfo.h
 
SendPacketsComponent.h
 
SendPacketToOwnerInfo.h
 
SensingComponent.h
 
ServerActiveCameraComponent.h
 
ServerAnticipateClientLoadingScreenComponent.h
 
ServerCameraAllowedControlSchemesComponent.h
 
ServerCameraDefaultControlSchemesComponent.h
 
ServerCameraInstructionComponent.h
 
ServerCameraStatesComponent.h
 
ServerCatchupMovementTrackerComponent.h
 
ServerCorrectionPolicy.h
 
ServerMovement.h
 
ServerMovementAuthorityType.h
 
ServerPlayerComponent.h
 
ServerPlayerCurrentMovementComponent.h
 
ServerPlayerInitialLoadingComponent.h
 
ServerPlayerInteractComponent.h
 
ServerPlayerInventoryTransactionComponent.h
 
ServerPlayerMovementComponent.h
 
ServerPlayerMovementSyncComponent.h
 
ServerPlayerTeleportingFlagComponent.h
 
ServerScriptInputPacketQueueComponent.h
 
ServerSideForceSendAllPlayersSpatialActorNetworkDataComponent.h
 
SetHomePositionRequestComponent.h
 
ShieldFlickerComponent.h
 
ShouldAwardWhoNeedsRocketsAchievementFlagComponent.h
 
ShouldBeSimulatedComponent.h
 
ShouldPlayMovementSoundComponent.h
 
ShouldPlayStepSoundComponent.h
 
ShouldStopEmotingRequestComponent.h
 
ShouldUpdateBoundingBoxRequestComponent.h
 
ShulkerPeekAmountComponent.h
 
ShulkerVariableIndexComponent.h
 
SkipAiStepComponent.h
 
SkipBodySlotUpgradeFlagComponent.h
 
SkipMobTravelComponent.h
 
SkipNormalTickComponent.h
 
SkipPlayerTickSystemFlagComponent.h
 
SlimeWasOnGroundPreNormalTickComponent.h
 
SlimMovementAttributeEntry.h
 
SlotDropChancesComponent.h
 
SlotDropChancesComponentInternal.h
 
SnapOnRailComponent.h
 
SneakingComponent.h
 
SneezeComponent.h
 
SoulSpeedEnchantFlagComponent.h
 
SoundEventPlayerComponent.h
 
SoundEventRequest.h
 
SoundEventRequestQueueComponent.h
 
SpawnExperienceOrbRequest.h
 
SpawnExperienceOrbRequestQueueComponent.h
 
SpinAttackResultsComponent.h
 
SquidJumpRequestComponent.h
 
SquidVariableIndexComponent.h
 
StandAnimationComponent.h
 
StandOnHoneyOrSlimeBlockFlagComponent.h
 
StandOnOtherBlockFlagComponent.h
 
StepSoundFrequencyComponent.h
 
StopMovementRequestComponent.h
 
StopRidingRequestComponent.h
 
SweetBerryBushBlockFlag.h
 
SwellComponent.h
 
SwimAmountComponent.h
 
SwimSpeedMultiplierComponent.h
 
SwitchingVehiclesFlagComponent.h
 
SyncedClientOptionsComponent.h
 
SynchedActorDataComponent.h
 
TagsComponent.h
 
TagsComponentBase.h
 
TargetNearbyComponent.h
 
TargetNearbyDefaults.h
 
TargetNearbyProperties.h
 
TeleportToRequestComponent.h
 
TimerComponent.h
 
TintColorComponent.h
 
TradeResupplyComponent.h
 
TrailComponent.h
 
TransientComponent.h
 
TriggerJumpRequestComponent.h
 
TripodCameraActivateComponent.h
 
TripodCameraActivatedComponent.h
 
TripodCameraComponent.h
 
TripodCameraDescription.h
 
TripodCameraTakePictureComponent.h
 
TripodCameraVariableIndexComponent.h
 
TropicalFishVariableIndexComponent.h
 
TrustComponent.h
 
TrustingComponent.h
 
UnderWaterMountBreathingComponent.h
 
UnloadedChunkTimerComponent.h
 
UnlockedRecipesClientComponent.h
 
UnlockedRecipesServerComponent.h
 
UpdateAndRenderThrottleComponent.h
 
UpdateWaterStateFlowRequest.h
 
UpdateWaterStateRequestComponent.h
 
UserEntityIdentifierComponent.h
 
UsesDefaultStepSoundComponent.h
 
VanillaOffsetComponent.h
 
VariableMaxAutoStepComponent.h
 
Vec3Component.h
 
VehicleComponent.h
 
VehicleRenderingRidingOffsetComponent.h
 
VerticalMovementActionComponent.h
 
VibrationDamperComponent.h
 
VibrationDataComponent.h
 
VibrationListenerComponent.h
 
VillageManagerComponent.h
 
VillagerVariableIndexComponent.h
 
WalkDistComponent.h
 
WardenSpawnTrackerComponent.h
 
WasControlledByLocalInstanceComponent.h
 
WasHandledBySculkCatalystFlagComponent.h
 
WasInLavaFlagComponent.h
 
WasInWaterFlagComponent.h
 
WasStopRidingServerInitiatedFlagComponent.h
 
WaterlilyBlockFlag.h
 
WaterMovementComponent.h
 
WaterSplashEffectRequestComponent.h
 
WaterTravelFlagComponent.h
 
WaterWalkSpeedEnchantComponent.h
 
WindChargeKnockbackComponent.h
 
WingFlapDataComponent.h
 
WingFlapVerticalDragComponent.h
 
WitchVariableIndexComponent.h
 
WitherBossPreAIStepResult.h
 
WitherBossPreAIStepResultComponent.h