LeviLamina
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PlayerActionComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/entity/components/PackedItemUseLegacyInventoryTransaction.h"
8#include "mc/entity/components/PlayerBlockActions.h"
9
10// auto generated forward declare list
11// clang-format off
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::std::bitset<38>> mPlayerActions;
20 ::ll::TypedStorage<8, 312, ::std::optional<::PackedItemUseLegacyInventoryTransaction>> mItemUseTransaction;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemStackRequestData>> mItemStackRequest;
22 ::ll::TypedStorage<8, 24, ::PlayerBlockActions> mPlayerBlockActions;
23 ::ll::TypedStorage<4, 8, ::Vec2> mPreSimulationRotation;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
37 MCNAPI ::PlayerActionComponent& operator=(::PlayerActionComponent&&);
38
40 // NOLINTEND
41
42public:
43 // static functions
44 // NOLINTBEGIN
45 MCNAPI static ::std::string
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
53 // NOLINTEND
54
55public:
56 // destructor thunk
57 // NOLINTBEGIN
58 MCNAPI void $dtor();
59 // NOLINTEND
60};
Definition ItemStackRequestData.h:18
Definition PlayerActionComponent.h:15
MCAPI void * $ctor(::PlayerActionComponent &&)
MCAPI::PlayerActionComponent & operator=(::PlayerActionComponent &&)
MCAPI ~PlayerActionComponent()
static MCAPI ::std::string getDiffOfPlayerAuthInputPacket(::PlayerActionComponent const &lhs, ::PlayerActionComponent const &rhs)
MCAPI PlayerActionComponent(::PlayerActionComponent &&)