15struct PlayerActionComponent {
19 ::ll::TypedStorage<8, 8, ::std::bitset<38>> mPlayerActions;
20 ::ll::TypedStorage<8, 312, ::std::optional<::PackedItemUseLegacyInventoryTransaction>> mItemUseTransaction;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemStackRequestData>> mItemStackRequest;
22 ::ll::TypedStorage<8, 24, ::PlayerBlockActions> mPlayerBlockActions;
23 ::ll::TypedStorage<4, 8, ::Vec2> mPreSimulationRotation;
28 PlayerActionComponent& operator=(PlayerActionComponent
const&);
29 PlayerActionComponent(PlayerActionComponent
const&);
30 PlayerActionComponent();
35 MCAPI PlayerActionComponent(::PlayerActionComponent&&);
37 MCAPI ::PlayerActionComponent& operator=(::PlayerActionComponent&&);
39 MCAPI ~PlayerActionComponent();
45 MCAPI
void* $ctor(::PlayerActionComponent&&);