LeviLamina
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PlayerActionComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
9class Vec2;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::std::bitset<38>> mPlayerActions;
18 ::ll::TypedStorage<8, 312, ::std::optional<::PackedItemUseLegacyInventoryTransaction>> mItemUseTransaction;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ItemStackRequestData>> mItemStackRequest;
20 ::ll::TypedStorage<8, 24, ::PlayerBlockActions> mPlayerBlockActions;
21 ::ll::TypedStorage<4, 8, ::Vec2> mPreSimulationRotation;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
28
29public:
30 // member functions
31 // NOLINTBEGIN
33
34 MCAPI ::PlayerActionComponent& operator=(::PlayerActionComponent&&);
35
37 // NOLINTEND
38
39public:
40 // static functions
41 // NOLINTBEGIN
42 MCAPI static ::std::string
43 getDiffOfPlayerAuthInputPacket(::PlayerActionComponent const& lhs, ::PlayerActionComponent const& rhs);
44 // NOLINTEND
45
46public:
47 // constructor thunks
48 // NOLINTBEGIN
49 MCAPI void* $ctor(::PlayerActionComponent&&);
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55 MCFOLD void $dtor();
56 // NOLINTEND
57};
Definition ItemStackRequestData.h:18
Definition PlayerBlockActions.h:14
Definition Vec2.h:5
Definition PackedItemUseLegacyInventoryTransaction.h:5
Definition PlayerActionComponent.h:13