|
|
PlayerActionComponent & | operator= (PlayerActionComponent const &) |
|
| PlayerActionComponent (PlayerActionComponent const &) |
|
MCAPI | PlayerActionComponent (::PlayerActionComponent &&) |
|
MCAPI void | addAction (::PlayerActionType action) |
|
MCAPI void | clear () |
|
MCAPI::PlayerActionComponent & | operator= (::PlayerActionComponent &&) |
|
MCAPI void * | $ctor () |
|
MCAPI void * | $ctor (::PlayerActionComponent &&) |
|
MCAPI void | $dtor () |
|
|
::ll::TypedStorage< 8, 8, ::std::bitset< 38 > > | mPlayerActions |
|
::ll::TypedStorage< 8, 312, ::std::optional<::PackedItemUseLegacyInventoryTransaction > > | mItemUseTransaction |
|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ItemStackRequestData > > | mItemStackRequest |
|
::ll::TypedStorage< 8, 24, ::PlayerBlockActions > | mPlayerBlockActions |
|
::ll::TypedStorage< 4, 8, ::Vec2 > | mPreSimulationRotation |
The documentation for this struct was generated from the following file: