LeviLamina
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GameEventListenerComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8// clang-format on
9
10class GameEventListenerComponent {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::GameEventDynamicRegistration>> mListenerRegistration;
15 // NOLINTEND
16
17public:
18 // prevent constructor by default
19 GameEventListenerComponent& operator=(GameEventListenerComponent const&);
20 GameEventListenerComponent(GameEventListenerComponent const&);
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI GameEventListenerComponent();
26
27 MCAPI GameEventListenerComponent(::GameEventListenerComponent&& other);
28
29 MCAPI bool initialize(::std::unique_ptr<::GameEventDynamicRegistration> registration);
30
31 MCAPI ::GameEventListenerComponent& operator=(::GameEventListenerComponent&& other);
32
33 MCFOLD ::GameEventDynamicRegistration* tryGetListenerRegistration() const;
34
35 MCAPI ~GameEventListenerComponent();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCFOLD void* $ctor();
42
43 MCFOLD void* $ctor(::GameEventListenerComponent&& other);
44 // NOLINTEND
45
46public:
47 // destructor thunk
48 // NOLINTBEGIN
49 MCAPI void $dtor();
50 // NOLINTEND
51};
Definition GameEventDynamicRegistration.h:15