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GameEventListenerComponent & | operator= (GameEventListenerComponent const &) |
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| GameEventListenerComponent (GameEventListenerComponent const &) |
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MCAPI | GameEventListenerComponent (::GameEventListenerComponent &&other) |
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MCAPI bool | initialize (::std::unique_ptr<::GameEventDynamicRegistration > registration) |
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MCAPI::GameEventListenerComponent & | operator= (::GameEventListenerComponent &&other) |
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MCFOLD::GameEventDynamicRegistration * | tryGetListenerRegistration () const |
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MCFOLD void * | $ctor () |
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MCFOLD void * | $ctor (::GameEventListenerComponent &&other) |
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MCAPI void | $dtor () |
The documentation for this class was generated from the following file: