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GameEventDynamicRegistration Class Reference

Classes

struct  RegistrationLocation
 

Public Member Functions

MCAPI void _onActorChangedChunk (::BlockSource const &region, ::ChunkPos toChunkPos, ::DimensionType toDimensionId)
 

Public Attributes

::ll::TypedStorage< 8, 16, ::std::shared_ptr<::GameEventListener > > mListener
 
::ll::TypedStorage< 8, 80, ::std::optional<::gsl::final_action<::std::function< void()> > > > mRegistration
 
::ll::TypedStorage< 8, 24, ::std::optional<::GameEventDynamicRegistration::RegistrationLocation > > mRegistrationLocation
 

Member Function Documentation

◆ _onActorChangedChunk()

MCAPI void GameEventDynamicRegistration::_onActorChangedChunk ( ::BlockSource const & region,
::ChunkPos toChunkPos,
::DimensionType toDimensionId )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: