LeviLamina
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GameEventDynamicRegistration.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/AutomaticID.h"
7#include "mc/world/level/ChunkPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class BlockSource;
12class Dimension;
14// clang-format on
15
17public:
18 // GameEventDynamicRegistration inner types declare
19 // clang-format off
21 // clang-format on
22
23 // GameEventDynamicRegistration inner types define
25 public:
26 // member variables
27 // NOLINTBEGIN
28 ::ll::TypedStorage<8, 8, ::ChunkPos> mChunkPos;
29 ::ll::TypedStorage<4, 4, ::DimensionType> mDimensionId;
30 // NOLINTEND
31 };
32
33public:
34 // member variables
35 // NOLINTBEGIN
36 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GameEventListener>> mListener;
37 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mRegistration;
38 ::ll::TypedStorage<8, 24, ::std::optional<::GameEventDynamicRegistration::RegistrationLocation>>
39 mRegistrationLocation;
40 // NOLINTEND
41
42public:
43 // member functions
44 // NOLINTBEGIN
45 MCAPI void _onActorChangedChunk(::BlockSource const& region, ::ChunkPos toChunkPos, ::DimensionType toDimensionId);
46 // NOLINTEND
47};
Definition AutomaticID.h:6
Definition BlockSource.h:67
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition GameEventDynamicRegistration.h:16
Definition GameEventListener.h:13
Definition GameEventDynamicRegistration.h:24