LeviLamina
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GameEventDynamicRegistration.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/AutomaticID.h"
7
8// auto generated forward declare list
9// clang-format off
10class BlockSource;
11class ChunkPos;
12class Dimension;
14// clang-format on
15
17public:
18 // GameEventDynamicRegistration inner types declare
19 // clang-format off
21 // clang-format on
22
23 // GameEventDynamicRegistration inner types define
25 public:
26 // member variables
27 // NOLINTBEGIN
30 // NOLINTEND
31
32 public:
33 // prevent constructor by default
37 };
38
39public:
40 // member variables
41 // NOLINTBEGIN
42 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GameEventListener>> mListener;
43 ::ll::TypedStorage<8, 80, ::std::optional<::gsl::final_action<::std::function<void()>>>> mRegistration;
44 ::ll::TypedStorage<8, 24, ::std::optional<::GameEventDynamicRegistration::RegistrationLocation>>
45 mRegistrationLocation;
46 // NOLINTEND
47
48public:
49 // member functions
50 // NOLINTBEGIN
51 MCAPI void _onActorChangedChunk(::BlockSource const& region, ::ChunkPos toChunkPos, ::DimensionType toDimensionId);
52 // NOLINTEND
53};
Definition AutomaticID.h:6
Definition BlockSource.h:67
Definition ChunkPos.h:11
Definition Dimension.h:83
Definition GameEventDynamicRegistration.h:16
Definition GameEventListener.h:13
Definition GameEventDynamicRegistration.h:24
Definition Alias.h:14