LeviLamina
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IReplayStatePolicy.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/entity/utilities/AdvanceFrameResult.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
PlayerAuthInputPacket
;
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struct
MovementCorrection
;
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// clang-format on
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struct
IReplayStatePolicy
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~IReplayStatePolicy
() =
default
;
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virtual
bool
isReplayNeeded(::AdvanceFrameResult result)
const
= 0;
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virtual ::MovementCorrection shouldCorrectMovement(
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::EntityContext
& entity,
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::PlayerAuthInputPacket
const
& packet,
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uint64 frame,
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uchar currentCounter,
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bool
isStrictMovement
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) = 0;
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virtual
void
notifyOfExternalCorrection(uint64 frame) = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
EntityContext
Definition
EntityContext.h:16
PlayerAuthInputPacket
Definition
PlayerAuthInputPacket.h:27
IReplayStatePolicy
Definition
IReplayStatePolicy.h:15
MovementCorrection
Definition
MovementCorrection.h:9
src
mc
entity
components
IReplayStatePolicy.h
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for LeviLamina by
1.16.1