LeviLamina
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IReplayStatePolicy.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/utilities/AdvanceFrameResult.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual ~IReplayStatePolicy() = default;
20
21 virtual bool isReplayNeeded(::AdvanceFrameResult result) const = 0;
22
23 virtual ::MovementCorrection shouldCorrectMovement(
24 ::EntityContext& entity,
25 ::PlayerAuthInputPacket const& packet,
26 uint64 frame,
27 uchar currentCounter,
28 bool isStrictMovement
29 ) = 0;
30
31 virtual void notifyOfExternalCorrection(uint64 frame) = 0;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37
38 // NOLINTEND
39};
Definition EntityContext.h:16
Definition PlayerAuthInputPacket.h:27
Definition IReplayStatePolicy.h:15
Definition MovementCorrection.h:9