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LeviLamina
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Inheritance diagram for PlayerAuthInputPacket:Public Member Functions | |
| PlayerAuthInputPacket & | operator= (PlayerAuthInputPacket const &) |
| PlayerAuthInputPacket (PlayerAuthInputPacket const &) | |
| virtual::MinecraftPacketIds | getId () const |
| virtual::std::string | getName () const |
| virtual void | write (::BinaryStream &stream) const |
| virtual bool | isValid () const |
| virtual ::Bedrock::Result< void > | _read (::ReadOnlyBinaryStream &stream) |
| MCAPI | PlayerAuthInputPacket (::PlayerAuthInputPacket &&) |
| MCAPI::PlayerAuthInputPacket & | operator= (::PlayerAuthInputPacket &&) |
| MCAPI::PlayerActionComponent | readIntoComponent () const |
| MCAPI void * | $ctor (::PlayerAuthInputPacket &&) |
| MCAPI void | $dtor () |
| MCAPI::MinecraftPacketIds | $getId () const |
| MCAPI::std::string | $getName () const |
| MCAPI void | $write (::BinaryStream &stream) const |
| MCAPI bool | $isValid () const |
| MCAPI ::Bedrock::Result< void > | $_read (::ReadOnlyBinaryStream &stream) |
| LLAPI void | sendTo (Player const &player) const |
| LLAPI void | sendTo (BlockPos const &pos, DimensionType dimId, optional_ref< Player const > except=std::nullopt) const |
| LLAPI void | sendTo (Actor const &actor, optional_ref< Player const > except=std::nullopt) const |
| LLAPI void | sendToClient (NetworkIdentifier const &identifier, ::SubClientId clientId) const |
| LLAPI void | sendToClient (NetworkIdentifierWithSubId const &identifierWithSubId) const |
| LLAPI void | sendToClients () const |
| LLAPI void | sendToClients (NetworkIdentifier const &exceptId, ::SubClientId exceptSubid) const |
| virtual ::Bedrock::Result< void > | checkSize (uint64 packetSize, bool receiverIsServer) const |
| virtual void | writeWithSerializationMode (::BinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx, ::std::optional<::SerializationMode >) const |
| virtual void | write (::BinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx) const |
| virtual ::Bedrock::Result< void > | read (::ReadOnlyBinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx) |
| virtual ::Bedrock::Result< void > | read (::ReadOnlyBinaryStream &bitStream) |
| virtual bool | disallowBatching () const |
| virtual::SerializationMode | getSerializationMode () const |
| virtual void | setSerializationMode (::SerializationMode) |
| virtual::std::string | toString () const |
| virtual ::Bedrock::Result< void > | _read (::ReadOnlyBinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx) |
| MCAPI ::Bedrock::Result< void > | readNoHeader (::ReadOnlyBinaryStream &bitstream, ::cereal::ReflectionCtx const &reflectionCtx, ::SubClientId const &subid) |
| MCAPI ::Bedrock::Result< void > | $checkSize (uint64 packetSize, bool receiverIsServer) const |
| MCAPI void | $writeWithSerializationMode (::BinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx, ::std::optional<::SerializationMode >) const |
| MCAPI void | $write (::BinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx) const |
| MCFOLD ::Bedrock::Result< void > | $read (::ReadOnlyBinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx) |
| MCAPI ::Bedrock::Result< void > | $read (::ReadOnlyBinaryStream &bitStream) |
| MCFOLD bool | $disallowBatching () const |
| MCFOLD::SerializationMode | $getSerializationMode () const |
| MCFOLD void | $setSerializationMode (::SerializationMode) |
| MCFOLD::std::string | $toString () const |
| MCFOLD ::Bedrock::Result< void > | $_read (::ReadOnlyBinaryStream &bitStream, ::cereal::ReflectionCtx const &reflectionCtx) |
Static Public Member Functions | |
| static MCAPI void ** | $vftable () |
Public Attributes | |
| ::ll::TypedStorage< 4, 8, ::Vec2 > | mRot |
| ::ll::TypedStorage< 4, 12, ::Vec3 > | mPos |
| ::ll::TypedStorage< 4, 4, float > | mYHeadRot |
| ::ll::TypedStorage< 4, 12, ::Vec3 > | mPosDelta |
| ::ll::TypedStorage< 4, 8, ::Vec2 > | mVehicleRot |
| ::ll::TypedStorage< 4, 8, ::Vec2 > | mAnalogMoveVector |
| ::ll::TypedStorage< 4, 8, ::Vec2 > | mMove |
| ::ll::TypedStorage< 4, 8, ::Vec2 > | mInteractRotation |
| ::ll::TypedStorage< 4, 12, ::Vec3 > | mCameraOrientation |
| ::ll::TypedStorage< 4, 8, ::Vec2 > | mRawMoveVector |
| ::ll::TypedStorage< 8, 16, ::std::bitset< 65 > > | mInputData |
| ::ll::TypedStorage< 4, 4, ::InputMode > | mInputMode |
| ::ll::TypedStorage< 4, 4, ::ClientPlayMode > | mPlayMode |
| ::ll::TypedStorage< 4, 4, ::NewInteractionModel > | mNewInteractionModel |
| ::ll::TypedStorage< 8, 8, ::PlayerInputTick > | mClientTick |
| ::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PackedItemUseLegacyInventoryTransaction > > | mItemUseTransaction |
| ::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ItemStackRequestData > > | mItemStackRequest |
| ::ll::TypedStorage< 8, 24, ::PlayerBlockActions > | mPlayerBlockActions |
| ::ll::TypedStorage< 8, 8, ::ActorUniqueID > | mClientPredictedVehicle |
| ::PacketPriority | mPriority |
| ::NetworkPeer::Reliability | mReliability |
| ::SubClientId | mSenderSubId |
| bool | mIsHandled |
| ::std::chrono::steady_clock::time_point | mReceiveTimepoint |
| ::IPacketHandlerDispatcher const * | mHandler |
| ::Compressibility | mCompressible |
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virtual |
Implements Packet.
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virtual |
Implements Packet.
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virtual |
Implements Packet.
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virtual |
Reimplemented from Packet.
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virtual |
Implements Packet.
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static |
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inherited |
Send the packet to a specific server player.
| player | The server player to send the packet to. |
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inherited |
Send the packet to all relevant players in a 2D plane at a position in a given dimension.
| pos | The position to send the packet to. |
| dimId | The type of dimension to send the packet in. |
| except | exclude this player. |
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inherited |
Send the packet to all relevant players within a specific actor.
| actor | The actor to send the packet to. |
| except | exclude this player. |
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inherited |
Send the packet to a specific client identified by network identifier and sub-client ID.
| id | The network identifier of the client to send the packet to. |
| clientId | The sub-client ID of the client to send the packet to. |
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inherited |
Send the packet to all clients connected to the server.