LeviLamina
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IReplayStatePolicy Struct Referenceabstract
Inheritance diagram for IReplayStatePolicy:

Public Member Functions

virtual bool isReplayNeeded (::AdvanceFrameResult result) const =0
virtual::MovementCorrection shouldCorrectMovement (::EntityContext &entity, ::PlayerAuthInputPacket const &packet, uint64 frame, uchar currentCounter, bool isStrictMovement)=0
virtual void notifyOfExternalCorrection (uint64 frame)=0

The documentation for this struct was generated from the following file: