LeviLamina
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IReplayStatePolicy Struct Referenceabstract
+ Inheritance diagram for IReplayStatePolicy:

Public Member Functions

virtual bool isReplayNeeded (::AdvanceFrameResult) const =0
 
virtual bool canRewind (::EntityContext const &)=0
 
virtual::MovementCorrection shouldCorrectMovement (::EntityContext &, ::PlayerAuthInputPacket const &, uint64, uchar)=0
 
virtual bool validateFrameSupport (::EntityContext &)=0
 
virtual void notifyOfExternalCorrection (uint64)=0
 

The documentation for this struct was generated from the following file: