18 using ActorSet = ::std::unordered_set<::ActorUniqueID>;
23 ::ll::TypedStorage<8, 64, ::std::unordered_set<::ActorUniqueID>> mSeen;
24 ::ll::TypedStorage<8, 64, ::std::unordered_set<::ActorUniqueID>> mUnseen;
32 MCAPI
bool withinFOV(
::Mob& owner,
::Vec3 const& targetPosition,
float fov);