LeviLamina
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EntityArmorEquipmentSlotMappingComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/actor/ArmorSlot.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::ArmorSlot> mArmorSlot;
13 // NOLINTEND
14};
Definition EntityArmorEquipmentSlotMappingComponent.h:8