LeviLamina
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InsideBlockEventMap.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionTrigger.h"
7
8// auto generated forward declare list
9// clang-format off
10class Block;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnEnteredBlock;
18 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnExitedBlock;
19 ::ll::TypedStorage<8, 8, ::gsl::not_null<::Block const*>> mBlock;
20 ::ll::TypedStorage<1, 1, bool> mWatchEnter;
21 ::ll::TypedStorage<1, 1, bool> mWatchExit;
22 ::ll::TypedStorage<1, 1, bool> mCurrentlyInside;
23 ::ll::TypedStorage<1, 1, bool> mWasInside;
24 ::ll::TypedStorage<1, 1, bool> mIgnoreStates;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
31
32public:
33 // member functions
34 // NOLINTBEGIN
36
38 ::Block const& block,
39 bool watchEnter,
40 bool watchExit,
41 bool ignoreStates,
42 ::ActorDefinitionTrigger const& enteredEvent,
43 ::ActorDefinitionTrigger const& exitedEvent
44 );
45
47 // NOLINTEND
48
49public:
50 // constructor thunks
51 // NOLINTBEGIN
52 MCNAPI void* $ctor(::InsideBlockEventMap const&);
53
54 MCNAPI void* $ctor(
55 ::Block const& block,
56 bool watchEnter,
57 bool watchExit,
58 bool ignoreStates,
59 ::ActorDefinitionTrigger const& enteredEvent,
60 ::ActorDefinitionTrigger const& exitedEvent
61 );
62 // NOLINTEND
63
64public:
65 // destructor thunk
66 // NOLINTBEGIN
67 MCNAPI void $dtor();
68 // NOLINTEND
69};
Definition ActorDefinitionTrigger.h:5
Definition Block.h:38
Definition InsideBlockEventMap.h:13
MCAPI void $dtor()
MCAPI InsideBlockEventMap(::InsideBlockEventMap const &)
MCAPI void * $ctor(::InsideBlockEventMap const &)
MCAPI InsideBlockEventMap(::Block const &block, bool watchEnter, bool watchExit, bool ignoreStates, ::ActorDefinitionTrigger const &enteredEvent, ::ActorDefinitionTrigger const &exitedEvent)
MCAPI ~InsideBlockEventMap()
MCAPI void * $ctor(::Block const &block, bool watchEnter, bool watchExit, bool ignoreStates, ::ActorDefinitionTrigger const &enteredEvent, ::ActorDefinitionTrigger const &exitedEvent)