LeviLamina
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BehaviorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorData.h"
7#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
8
9// auto generated forward declare list
10// clang-format off
11class BehaviorNode;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mRoot;
20 ::ll::TypedStorage<8, 88, ::BehaviorData> mBehaviorData;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 BehaviorComponent& operator=(BehaviorComponent const&);
28
29public:
30 // member functions
31 // NOLINTBEGIN
33
35 // NOLINTEND
36
37public:
38 // constructor thunks
39 // NOLINTBEGIN
40 MCNAPI void* $ctor(::BehaviorComponent&&);
41 // NOLINTEND
42
43public:
44 // destructor thunk
45 // NOLINTBEGIN
46 MCNAPI void $dtor();
47 // NOLINTEND
48};
Definition BehaviorComponent.h:14
MCAPI void * $ctor(::BehaviorComponent &&)
MCAPI BehaviorComponent(::BehaviorComponent &&)
MCAPI ~BehaviorComponent()
MCAPI void $dtor()
Definition BehaviorNode.h:13