LeviLamina
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BehaviorComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/bhave/BehaviorData.h"
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#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
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// auto generated forward declare list
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// clang-format off
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class
BehaviorNode
;
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// clang-format on
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class
BehaviorComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
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::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mRoot;
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::ll::TypedStorage<8, 88, ::BehaviorData> mBehaviorData;
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// NOLINTEND
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public
:
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// prevent constructor by default
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BehaviorComponent
& operator=(
BehaviorComponent
const
&);
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BehaviorComponent
(
BehaviorComponent
const
&);
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BehaviorComponent
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
BehaviorComponent
(
::BehaviorComponent
&&);
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MCNAPI
~BehaviorComponent
();
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// NOLINTEND
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public
:
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// constructor thunks
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// NOLINTBEGIN
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MCNAPI
void
*
$ctor
(
::BehaviorComponent
&&);
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
BehaviorComponent
Definition
BehaviorComponent.h:14
BehaviorComponent::$ctor
MCAPI void * $ctor(::BehaviorComponent &&)
BehaviorComponent::BehaviorComponent
MCAPI BehaviorComponent(::BehaviorComponent &&)
BehaviorComponent::~BehaviorComponent
MCAPI ~BehaviorComponent()
BehaviorComponent::$dtor
MCAPI void $dtor()
BehaviorNode
Definition
BehaviorNode.h:13
src
mc
entity
components
BehaviorComponent.h
Generated on Fri Jun 13 2025 05:04:31 for LeviLamina by
1.12.0