LeviLamina
Loading...
Searching...
No Matches
BehaviorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/bhave/BehaviorData.h"
7#include "mc/world/actor/bhave/BehaviorTreeDefinitionPtr.h"
8
9// auto generated forward declare list
10// clang-format off
11class BehaviorNode;
12// clang-format on
13
14class BehaviorComponent {
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 16, ::BehaviorTreeDefinitionPtr> mTreeDefinition;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BehaviorNode>> mRoot;
20 ::ll::TypedStorage<8, 88, ::BehaviorData> mBehaviorData;
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
25 BehaviorComponent& operator=(BehaviorComponent const&);
26 BehaviorComponent(BehaviorComponent const&);
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI BehaviorComponent();
32
33 MCAPI ::BehaviorComponent& operator=(::BehaviorComponent&&);
34
35 MCAPI ~BehaviorComponent();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCAPI void* $ctor();
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCAPI void $dtor();
48 // NOLINTEND
49};
Definition BehaviorNode.h:17