3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/ItemStack.h"
8#include "mc/world/level/Tick.h"
19 ::ll::TypedStorage<1, 1, bool> mIsAdmiring;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mAdmireItem;
21 ::ll::TypedStorage<8, 8, ::Tick> mAdmireUntil;
22 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mItemOwnerRef;
Definition AdmireItemComponent.h:15
MCAPI void * $ctor(::AdmireItemComponent &&)
MCAPI void onAdmireItemPickedUp(::Actor const &owner, ::ItemStack const &item, ::Actor *itemOwner)
MCAPI void stopAdmiring()
MCAPI ~AdmireItemComponent()
MCAPI AdmireItemComponent(::AdmireItemComponent &&)
MCAPI::AdmireItemComponent & operator=(::AdmireItemComponent &&)
Definition ItemStack.h:25