LeviLamina
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AdmireItemComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/ItemStack.h"
8#include "mc/world/level/Tick.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mIsAdmiring;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mAdmireItem;
21 ::ll::TypedStorage<8, 8, ::Tick> mAdmireUntil;
22 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mItemOwnerRef;
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
30
31public:
32 // member functions
33 // NOLINTBEGIN
35
36 MCNAPI void onAdmireItemPickedUp(::Actor const& owner, ::ItemStack const& item, ::Actor* itemOwner);
37
38 MCNAPI ::AdmireItemComponent& operator=(::AdmireItemComponent&&);
39
40 MCNAPI void stopAdmiring();
41
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54 MCNAPI void $dtor();
55 // NOLINTEND
56};
Definition Actor.h:103
Definition AdmireItemComponent.h:15
MCAPI void * $ctor(::AdmireItemComponent &&)
MCAPI void onAdmireItemPickedUp(::Actor const &owner, ::ItemStack const &item, ::Actor *itemOwner)
MCAPI void stopAdmiring()
MCAPI ~AdmireItemComponent()
MCAPI AdmireItemComponent(::AdmireItemComponent &&)
MCAPI void $dtor()
MCAPI::AdmireItemComponent & operator=(::AdmireItemComponent &&)
Definition ItemStack.h:25