LeviLamina
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AdmireItemComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/WeakEntityRef.h"
7#include "mc/world/item/ItemStack.h"
8#include "mc/world/level/Tick.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mIsAdmiring;
20 ::ll::TypedStorage<8, 152, ::ItemStack> mAdmireItem;
21 ::ll::TypedStorage<8, 8, ::Tick> mAdmireUntil;
22 ::ll::TypedStorage<8, 24, ::WeakEntityRef> mItemOwnerRef;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI void onAdmireItemPickedUp(::Actor const& owner, ::ItemStack const& item, ::Actor* itemOwner);
29
30 MCAPI void stopAdmiring();
31
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCAPI void $dtor();
39 // NOLINTEND
40};
Definition Actor.h:125
Definition ItemStack.h:35
Definition AdmireItemComponent.h:15