LeviLamina
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components_json_legacy Directory Reference

Directories

 
npc_components
 
rideable_component_helpers

Files

 
ActorDefinitionEventSubcomponent.h
 
AngerLevelComponent.h
 
AngerLevelDefinition.h
 
AngryComponent.h
 
AngryDefinition.h
 
AreaAttackComponent.h
 
AreaAttackDefaults.h
 
AreaAttackDefinition.h
 
AreaAttackSerialization.h
 
ArrowEffectSubcomponent.h
 
BalloonableComponent.h
 
BalloonableDefinition.h
 
BalloonComponent.h
 
BalloonDefinition.h
 
BarterComponent.h
 
BarterDefinition.h
 
BlockBreakSensorComponent.h
 
BlockBreakSensorDefinition.h
 
BoostableComponent.h
 
BoostableDefaults.h
 
BoostableDefinition.h
 
BoostItem.h
 
BossComponent.h
 
BreakBlocksComponent.h
 
BreakBlocksDescription.h
 
BreathableComponent.h
 
BreathableDefinition.h
 
BreedableComponent.h
 
BribeableComponent.h
 
BribeableDefinition.h
 
BucketableComponent.h
 
BucketableDescription.h
 
BuoyancyComponent.h
 
BuoyancyDefinition.h
 
BuoyancyFloatRequestComponent.h
 
CatchFireSubcomponent.h
 
CelebrateHuntComponent.h
 
CelebrateHuntDefinition.h
 
CollisionBoxComponent.h
 
CollisionBoxDefaults.h
 
CollisionBoxDefinition.h
 
CombatRegenerationComponent.h
 
CombatRegenerationDefinition.h
 
CombatRegenerationListener.h
 
ConditionalBandwidthOptimizationComponent.h
 
ConditionalBandwidthOptimizationDefinition.h
 
ContainerComponent.h
 
ContainerDescription.h
 
CuttableLeashComponent.h
 
DamageOverTimeComponent.h
 
DamageOverTimeDefinition.h
 
DamageSensorComponent.h
 
DamageSensorDefinition.h
 
DamageSensorTrigger.h
 
DanceComponent.h
 
DanceComponentInternal.h
 
DanceComponentListener.h
 
DanceDescription.h
 
Defaults.h
 
DespawnComponent.h
 
DespawnDefinition.h
 
DespawnFromDistanceData.h
 
DismountMode.h
 
DouseFireSubcomponent.h
 
DryingOutTimerComponent.h
 
DryingOutTimerSerialization.h
 
DwellerComponent.h
 
DwellerDescription.h
 
DwellerRole.h
 
EconomyTradeableComponent.h
 
EconomyTradeableComponentInternal.h
 
EconomyTradeableDescription.h
 
EntitySensorComponent.h
 
EntitySensorDefinition.h
 
EntitySubsensor.h
 
EntitySubsensorDescriptor.h
 
EnvironmentSensorComponent.h
 
EnvironmentSensorDefinition.h
 
EquippableComponent.h
 
EquippableDefinition.h
 
ExperienceRewardComponent.h
 
ExplodeComponent.h
 
ExplodeDefinition.h
 
FlockingComponent.h
 
FlockingDefaults.h
 
FlockingDefinition.h
 
FreezeOnHitSubcomponent.h
 
GameEventMovementTrackingComponent.h
 
GameEventMovementTrackingDefaults.h
 
GameEventMovementTrackingDefinition.h
 
GameEventMovementTrackingSettings.h
 
GeneDefinition.h
 
GeneticsComponent.h
 
GeneticsDefinition.h
 
GeneticVariant.h
 
GiveableComponent.h
 
GiveableDefinition.h
 
GiveableTrigger.h
 
GrantXPSubcomponent.h
 
GrowsCropComponent.h
 
GrowsCropDefinition.h
 
HealableComponent.h
 
HealableDefinition.h
 
HideComponent.h
 
HideDescription.h
 
HitboxDefinition.h
 
HitboxJson.h
 
HomeComponent.h
 
HomeDefinition.h
 
HopperComponent.h
 
HopperDefinition.h
 
HurtOwnerSubcomponent.h
 
IgniteSubcomponent.h
 
IllagerBeastBlockedComponent.h
 
IllagerBeastBlockedDescription.h
 
ImpactDamageSubcomponent.h
 
InsideBlockNotifierComponent.h
 
InsideBlockNotifierDefinition.h
 
InsomniaComponent.h
 
InsomniaDefinition.h
 
InstantDespawnComponent.h
 
InstantDespawnDefinition.h
 
InteractComponent.h
 
InteractDefinition.h
 
Interaction.h
 
InteractionParticle.h
 
ItemSlotInfo.h
 
JumpControlComponent.h
 
LeashableComponent.h
 
LeashableDefinition.h
 
LeashablePreset.h
 
LegacyTradeableComponent.h
 
LegacyTradeableDefinition.h
 
ManagedWanderingTraderComponent.h
 
ManagedWanderingTraderDescription.h
 
MobEffectComponent.h
 
MobEffectDefinition.h
 
MobEffectSubcomponent.h
 
MountTameableDefinition.h
 
MountTamingComponent.h
 
MoveControlComponent.h
 
NameableComponent.h
 
NameableDefaults.h
 
NameableDefinition.h
 
NameAction.h
 
NavigationComponent.h
 
NpcComponent.h
 
NpcDefinition.h
 
NpcGUIOffset.h
 
NpcI18nObserver.h
 
OnHitSubcomponent.h
 
OpenDoorAnnotationComponent.h
 
OpenDoorAnnotationDescription.h
 
ParticleOnHitSubcomponent.h
 
ProjectileComponent.h
 
ProjectileDescription.h
 
PushableComponent.h
 
PushableDescription.h
 
RailActivatorComponent.h
 
RailActivatorDefinition.h
 
RemoveOnHitSubcomponent.h
 
RestrictionType.h
 
RideableComponent.h
 
RideableComponentData.h
 
RideableDefaults.h
 
RideableDefinition.h
 
ScaleByAgeComponent.h
 
ScaleByAgeDefinition.h
 
SchedulerComponent.h
 
SchedulerDefinition.h
 
SeatDescription.h
 
Shareable.h
 
ShareableComponent.h
 
ShareableDefinition.h
 
ShooterComponent.h
 
ShooterDefinition.h
 
ShooterProjectileData.h
 
SitComponent.h
 
SittableDefinition.h
 
SlotDescriptor.h
 
SoundDefinition.h
 
SpawnActorComponent.h
 
SpawnActorDefinition.h
 
SpawnActorEntry.h
 
SpawnActorParameters.h
 
SpawnAoECloudSubcomponent.h
 
SpawnChanceSubcomponent.h
 
SplashPotionEffectSubcomponent.h
 
SpringType.h
 
StickInGroundSubcomponent.h
 
SuspectTrackingComponent.h
 
SuspectTrackingDefinition.h
 
TameableComponent.h
 
TameableDefinition.h
 
TeleportComponent.h
 
TeleportDescription.h
 
TeleportToSubcomponent.h
 
ThrownPotionEffectSubcomponent.h
 
TickWorldComponent.h
 
TransformationComponent.h
 
TransformationDescription.h
 
Versions.h
 
WindBurstOnHitSubcomponent.h