LeviLamina
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SpawnChanceSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
32
33public:
34 // virtual functions
35 // NOLINTBEGIN
36 // vIndex: 0
37 virtual ~SpawnChanceSubcomponent() /*override*/ = default;
38
39 // vIndex: 1
40 virtual void readfromJSON(::Json::Value& component) /*override*/;
41
42 // vIndex: 2
43 virtual void writetoJSON(::Json::Value& component) const /*override*/;
44
45 // vIndex: 3
46 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent&) /*override*/;
47
48 // vIndex: 4
49 virtual char const* getName() /*override*/;
50 // NOLINTEND
51
52public:
53 // destructor thunk
54 // NOLINTBEGIN
55
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCAPI void $readfromJSON(::Json::Value& component);
62
63 MCAPI void $writetoJSON(::Json::Value& component) const;
64
65 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent&);
66
67 MCAPI char const* $getName();
68 // NOLINTEND
69
70public:
71 // vftables
72 // NOLINTBEGIN
73 MCAPI static void** $vftable();
74 // NOLINTEND
75};
Definition Actor.h:104
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30
Definition SpawnChanceSubcomponent.h:15
Definition Alias.h:14