LeviLamina
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SpawnChanceSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
15class SpawnChanceSubcomponent : public ::OnHitSubcomponent {
16public:
17 // member variables
18 // NOLINTBEGIN
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 SpawnChanceSubcomponent& operator=(SpawnChanceSubcomponent const&);
31 SpawnChanceSubcomponent(SpawnChanceSubcomponent const&);
32 SpawnChanceSubcomponent();
33
34public:
35 // virtual functions
36 // NOLINTBEGIN
37 virtual ~SpawnChanceSubcomponent() /*override*/ = default;
38
39 virtual void readfromJSON(::Json::Value& component) /*override*/;
40
41 virtual void writetoJSON(::Json::Value& component) const /*override*/;
42
43 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent&) /*override*/;
44
45 virtual char const* getName() const /*override*/;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI void $readfromJSON(::Json::Value& component);
52
53 MCAPI void $writetoJSON(::Json::Value& component) const;
54
55 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent&);
56
57 MCAPI char const* $getName() const;
58
59
60 // NOLINTEND
61
62public:
63 // vftables
64 // NOLINTBEGIN
65 MCNAPI static void** $vftable();
66 // NOLINTEND
67};
Definition Actor.h:105
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30
static MCAPI void ** $vftable()
Definition Alias.h:14