LeviLamina
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TameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
10class ItemDescriptor;
11class Player;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mChance;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI bool _attemptToTame(::Actor& owner, ::Player& player, ::std::optional<::ItemDescriptor> const& resultItem);
27
28 MCAPI bool _canTame(::Actor& owner, ::Player& player, ::ItemDescriptor& resultItemOut);
29
30 MCAPI ::InteractionResult getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
31
32 MCAPI void tame(::Actor& owner, ::Player& player);
33 // NOLINTEND
34
35public:
36 // static functions
37 // NOLINTBEGIN
38 MCAPI static void _becomeTame(::Actor& owner);
39 // NOLINTEND
40};
Definition ActorInteraction.h:8
Definition Actor.h:106
Definition InteractionResult.h:5
Definition ItemDescriptor.h:24
Definition Player.h:129
Definition TameableComponent.h:15
Definition ActorDefinitionTameItem.h:8