LeviLamina
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TameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
10class Player;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<4, 4, float> mChance;
19 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI bool _attemptToTame(::Actor& owner, ::Player& player, ::std::optional<::ItemDescriptor> const& resultItem);
26
27 MCAPI bool _canTame(::Actor& owner, ::Player& player, ::ItemDescriptor& resultItemOut);
28
29 MCAPI bool getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
30
31 MCAPI void tame(::Actor& owner, ::Player& player);
32 // NOLINTEND
33
34public:
35 // static functions
36 // NOLINTBEGIN
37 MCAPI static void _becomeTame(::Actor& owner);
38 // NOLINTEND
39};
Definition ActorInteraction.h:5
Definition Actor.h:105
Definition ItemDescriptor.h:23
Definition Player.h:125
Definition TameableComponent.h:14
Definition ActorDefinitionTameItem.h:8