LeviLamina
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TameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Item;
9class Player;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 4, float> mChance;
17 ::ll::TypedStorage<8, 16, ::std::set<::Item const*>> mTameItems;
18 // NOLINTEND
19
20public:
21 // member functions
22 // NOLINTBEGIN
23 MCAPI bool _attemptToTame(::Actor& owner, ::Player& player);
24
25 MCAPI bool _canTame(::Actor& owner, ::Player& player);
26
27 MCAPI void tame(::Actor& owner, ::Player& player);
28 // NOLINTEND
29
30public:
31 // static functions
32 // NOLINTBEGIN
33 MCAPI static void _becomeTame(::Actor& owner);
34 // NOLINTEND
35};
Definition Actor.h:104
Definition Item.h:65
Definition Player.h:119
Definition TameableComponent.h:12