LeviLamina
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TameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Interaction;
9class Player;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 4, float> mChance;
18 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
19 // NOLINTEND
20
21public:
22 // member functions
23 // NOLINTBEGIN
24 MCAPI ::Interaction getInteraction(::Actor& owner, ::Player& player);
25
26 MCAPI void tame(::Actor& owner, ::Player& player);
27 // NOLINTEND
28};
Definition Actor.h:113
Definition Interaction.h:9
Definition Player.h:129
Definition TameableComponent.h:13
Definition ActorDefinitionTameItem.h:8