LeviLamina
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TameableComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
10class ItemDescriptor;
11class Player;
13// clang-format on
14
15class TameableComponent {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mChance;
20 ::ll::TypedStorage<8, 24, ::std::vector<::ActorDefinitionTameItem>> mTameItems;
21 // NOLINTEND
22
23public:
24 // member functions
25 // NOLINTBEGIN
26 MCAPI TameableComponent();
27
28 MCAPI bool _attemptToTame(::Actor& owner, ::Player& player, ::std::optional<::ItemDescriptor> const& resultItem);
29
30 MCAPI bool _canTame(::Actor& owner, ::Player& player, ::ItemDescriptor& resultItemOut);
31
32 MCAPI ::InteractionResult getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
33
34 MCAPI void tame(::Actor& owner, ::Player& player);
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static void _becomeTame(::Actor& owner);
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor();
47 // NOLINTEND
48};
Definition ActorInteraction.h:8
Definition Actor.h:125
Definition InteractionResult.h:5
Definition ItemDescriptor.h:25
Definition Player.h:137
Definition ActorDefinitionTameItem.h:8