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::ll::TypedStorage< 4, 4, float > | mChance |
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::ll::TypedStorage< 8, 16, ::std::set<::Item const * > > | mTameItems |
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◆ _attemptToTame()
MCAPI bool TameableComponent::_attemptToTame |
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::Actor & | owner, |
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::Player & | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _canTame()
MCAPI bool TameableComponent::_canTame |
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::Actor & | owner, |
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::Player & | player ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ tame()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _becomeTame()
static MCAPI void TameableComponent::_becomeTame |
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::Actor & | owner | ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: