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TameableComponent Class Reference

Public Member Functions

MCAPI bool _attemptToTame (::Actor &owner, ::Player &player)
 
MCAPI bool _canTame (::Actor &owner, ::Player &player)
 
MCAPI void tame (::Actor &owner, ::Player &player)
 

Static Public Member Functions

static MCAPI void _becomeTame (::Actor &owner)
 

Public Attributes

::ll::TypedStorage< 4, 4, float > mChance
 
::ll::TypedStorage< 8, 16, ::std::set<::Item const * > > mTameItems
 

Member Function Documentation

◆ _attemptToTame()

MCAPI bool TameableComponent::_attemptToTame ( ::Actor & owner,
::Player & player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _canTame()

MCAPI bool TameableComponent::_canTame ( ::Actor & owner,
::Player & player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tame()

MCAPI void TameableComponent::tame ( ::Actor & owner,
::Player & player )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _becomeTame()

static MCAPI void TameableComponent::_becomeTame ( ::Actor & owner)
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: