LeviLamina
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WindBurstOnHitSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13namespace SharedTypes::v1_26_50 { struct ProjectileOnHitSubcomponent; }
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 virtual void initFromDefinition(::SharedTypes::v1_26_50::ProjectileOnHitSubcomponent const&) /*override*/;
21
22 virtual void writetoJSON(::Json::Value&) const /*override*/;
23
24 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
25
26 virtual char const* getName() const /*override*/;
27 // NOLINTEND
28
29public:
30 // virtual function thunks
31 // NOLINTBEGIN
32 MCFOLD void $initFromDefinition(::SharedTypes::v1_26_50::ProjectileOnHitSubcomponent const&);
33
34 MCFOLD void $writetoJSON(::Json::Value&) const;
35
36 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
37
38 MCAPI char const* $getName() const;
39
40
41 // NOLINTEND
42};
Definition Actor.h:113
Definition Value.h:16
Definition OnHitSubcomponent.h:13
Definition ProjectileComponent.h:30
Definition WindBurstOnHitSubcomponent.h:16
Definition ProjectileOnHitSubcomponent.h:7