LeviLamina
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WindBurstOnHitSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 0
20 virtual ~WindBurstOnHitSubcomponent() /*override*/ = default;
21
22 // vIndex: 1
23 virtual void readfromJSON(::Json::Value&) /*override*/;
24
25 // vIndex: 2
26 virtual void writetoJSON(::Json::Value&) const /*override*/;
27
28 // vIndex: 3
29 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
30
31 // vIndex: 4
32 virtual char const* getName() /*override*/;
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCFOLD void $readfromJSON(::Json::Value&);
45
46 MCFOLD void $writetoJSON(::Json::Value&) const;
47
48 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
49
50 MCAPI char const* $getName();
51 // NOLINTEND
52
53public:
54 // vftables
55 // NOLINTBEGIN
56 MCAPI static void** $vftable();
57 // NOLINTEND
58};
Definition Actor.h:104
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30
Definition WindBurstOnHitSubcomponent.h:15