LeviLamina
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OnHitSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9namespace Json { class Value; }
10// clang-format on
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 virtual ~OnHitSubcomponent() = default;
17
18 virtual void readfromJSON(::Json::Value&) = 0;
19
20 virtual void writetoJSON(::Json::Value&) const = 0;
21
22 virtual void doOnHitEffect(::Actor&, ::ProjectileComponent&) = 0;
23
24 virtual char const* getName() const;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI bool _canAttack(::Actor* projectileOwnerActor, ::Actor* hitActor) const;
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36 MCAPI char const* $getName() const;
37
38
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
Definition Actor.h:105
Definition Value.h:16
Definition OnHitSubcomponent.h:12
static MCAPI void ** $vftable()
Definition ProjectileComponent.h:30