LeviLamina
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OnHitSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9namespace Json { class Value; }
10// clang-format on
11
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 // vIndex: 0
17 virtual ~OnHitSubcomponent() = default;
18
19 // vIndex: 1
20 virtual void readfromJSON(::Json::Value&) = 0;
21
22 // vIndex: 2
23 virtual void writetoJSON(::Json::Value&) const = 0;
24
25 // vIndex: 3
26 virtual void doOnHitEffect(::Actor&, ::ProjectileComponent&) = 0;
27
28 // vIndex: 4
29 virtual char const* getName();
30 // NOLINTEND
31
32public:
33 // member functions
34 // NOLINTBEGIN
35 MCAPI bool _canAttack(::Actor* projectileOwnerActor, ::Actor* hitActor) const;
36 // NOLINTEND
37
38public:
39 // destructor thunk
40 // NOLINTBEGIN
41
42 // NOLINTEND
43
44public:
45 // virtual function thunks
46 // NOLINTBEGIN
47 MCAPI char const* $getName();
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCAPI static void** $vftable();
54 // NOLINTEND
55};
Definition Actor.h:104
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30