LeviLamina
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OnHitSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9namespace Json { class Value; }
10// clang-format on
11
12class OnHitSubcomponent {
13public:
14 // virtual functions
15 // NOLINTBEGIN
16 virtual ~OnHitSubcomponent();
17
18 virtual void readfromJSON(::Json::Value& component) = 0;
19
20 virtual void writetoJSON(::Json::Value& component) const = 0;
21
22 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) = 0;
23
24 virtual char const* getName() const;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI OnHitSubcomponent();
31
32 MCAPI bool _canAttack(::Actor* projectileOwnerActor, ::Actor* hitActor) const;
33 // NOLINTEND
34
35public:
36 // constructor thunks
37 // NOLINTBEGIN
38 MCAPI void* $ctor();
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCFOLD void $dtor();
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCAPI char const* $getName() const;
51
52
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
Definition Actor.h:125
Definition Value.h:16
static MCAPI void ** $vftable()
Definition ProjectileComponent.h:31