LeviLamina
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MobEffectComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorFilterGroup.h"
7#include "mc/world/actor/ai/util/ExpiringTick.h"
8#include "mc/world/effect/EffectDuration.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mEffectRange;
20 ::ll::TypedStorage<4, 4, int> mEffectId;
21 ::ll::TypedStorage<4, 4, ::EffectDuration> mEffectTime;
22 ::ll::TypedStorage<2, 2, ushort> mCooldownTicks;
23 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mEntityFilter;
24 ::ll::TypedStorage<8, 24, ::std::optional<::ExpiringTick>> mCooldown;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCNAPI void tick(::Actor& owner);
31
33 // NOLINTEND
34
35public:
36 // destructor thunk
37 // NOLINTBEGIN
38 MCNAPI void $dtor();
39 // NOLINTEND
40};
Definition Actor.h:103
Definition MobEffectComponent.h:15
MCAPI void tick(::Actor &owner)
MCAPI ~MobEffectComponent()
MCAPI void $dtor()