19 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilter;
20 ::ll::TypedStorage<1, 1, bool> mRemoveChildActors;
21 ::ll::TypedStorage<4, 4, int> mMinRangeInactivity;
22 ::ll::TypedStorage<1, 1, bool> mDespawnFromInactivity;
23 ::ll::TypedStorage<4, 4, int> mMinRangeDespawnChance;
24 ::ll::TypedStorage<1, 1, bool> mDespawnFromChance;
25 ::ll::TypedStorage<1, 1, bool> mDespawnFromSimulationEdge;
26 ::ll::TypedStorage<4, 8, ::DespawnFromDistanceData> mDespawnFromDistanceData;
27 ::ll::TypedStorage<1, 1, bool> mDespawnFromDistance;