LeviLamina
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DespawnDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/DespawnFromDistanceData.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ActorFilterGroup.h"
9
10// auto generated forward declare list
11// clang-format off
12namespace JsonUtil { class EmptyClass; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilter;
20 ::ll::TypedStorage<1, 1, bool> mRemoveChildActors;
21 ::ll::TypedStorage<4, 4, int> mMinRangeInactivity;
22 ::ll::TypedStorage<1, 1, bool> mDespawnFromInactivity;
23 ::ll::TypedStorage<4, 4, int> mMinRangeDespawnChance;
24 ::ll::TypedStorage<1, 1, bool> mDespawnFromChance;
25 ::ll::TypedStorage<1, 1, bool> mDespawnFromSimulationEdge;
26 ::ll::TypedStorage<4, 8, ::DespawnFromDistanceData> mDespawnFromDistanceData;
27 ::ll::TypedStorage<1, 1, bool> mDespawnFromDistance;
28 // NOLINTEND
29
30public:
31 // static functions
32 // NOLINTBEGIN
33 MCAPI static void
35 // NOLINTEND
36};
Definition DespawnDefinition.h:15
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8