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::ll::TypedStorage< 8, 64, ::ActorFilterGroup > | mFilter |
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::ll::TypedStorage< 1, 1, bool > | mRemoveChildActors |
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::ll::TypedStorage< 4, 4, int > | mMinRangeInactivity |
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::ll::TypedStorage< 1, 1, bool > | mDespawnFromInactivity |
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::ll::TypedStorage< 4, 4, int > | mMinRangeDespawnChance |
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::ll::TypedStorage< 1, 1, bool > | mDespawnFromChance |
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::ll::TypedStorage< 1, 1, bool > | mDespawnFromSimulationEdge |
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::ll::TypedStorage< 4, 8, ::DespawnFromDistanceData > | mDespawnFromDistanceData |
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::ll::TypedStorage< 1, 1, bool > | mDespawnFromDistance |
The documentation for this class was generated from the following file: