LeviLamina
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MountTamingComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
9class Player;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
16 ::ll::TypedStorage<4, 4, int> mTemper;
17 ::ll::TypedStorage<4, 4, int> mCounter;
18 ::ll::TypedStorage<4, 4, int> mTemperMod;
19 ::ll::TypedStorage<4, 4, int> mWaitCount;
20 // NOLINTEND
21
22public:
23 // member functions
24 // NOLINTBEGIN
25 MCAPI void _feedItem(::Actor& owner, ::Player& player, int temperModifier);
26
27 MCAPI void becomeTame(::Actor& owner, bool tamingParticles);
28
29 MCAPI bool getInteraction(::Actor& owner, ::Player& player, ::ActorInteraction& interaction);
30
31 MCAPI void tameToPlayer(::Actor& owner, ::Player& player, bool tamingParticles);
32 // NOLINTEND
33};
Definition ActorInteraction.h:5
Definition Actor.h:104
Definition MountTamingComponent.h:12
Definition Player.h:119