LeviLamina
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ThrownPotionEffectSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/SplashPotionEffectSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
15class ThrownPotionEffectSubcomponent : public ::SplashPotionEffectSubcomponent {
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void writetoJSON(::Json::Value& component) const /*override*/;
20
21 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
22
23 virtual char const* getName() const /*override*/;
24 // NOLINTEND
25
26public:
27 // virtual function thunks
28 // NOLINTBEGIN
29 MCFOLD void $writetoJSON(::Json::Value& component) const;
30
31 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
32
33 MCAPI char const* $getName() const;
34
35
36 // NOLINTEND
37
38public:
39 // vftables
40 // NOLINTBEGIN
41 MCAPI static void** $vftable();
42 // NOLINTEND
43};
Definition Actor.h:125
Definition Value.h:16
Definition ProjectileComponent.h:31
static MCAPI void ** $vftable()
Definition ThrownPotionEffectSubcomponent.h:15