LeviLamina
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ThrownPotionEffectSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/SplashPotionEffectSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 // vIndex: 2
20 virtual void writetoJSON(::Json::Value&) const /*override*/;
21
22 // vIndex: 3
23 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
24
25 // vIndex: 4
26 virtual char const* getName() /*override*/;
27
28 // vIndex: 0
29 virtual ~ThrownPotionEffectSubcomponent() /*override*/ = default;
30 // NOLINTEND
31
32public:
33 // destructor thunk
34 // NOLINTBEGIN
35
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCFOLD void $writetoJSON(::Json::Value&) const;
42
43 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
44
45 MCAPI char const* $getName();
46 // NOLINTEND
47
48public:
49 // vftables
50 // NOLINTBEGIN
51 MCAPI static void** $vftable();
52 // NOLINTEND
53};
Definition Actor.h:104
Definition Value.h:16
Definition ProjectileComponent.h:30
Definition SplashPotionEffectSubcomponent.h:19
Definition ThrownPotionEffectSubcomponent.h:15