LeviLamina
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ThrownPotionEffectSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/SplashPotionEffectSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void writetoJSON(::Json::Value&) const /*override*/;
20
21 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
22
23 virtual char const* getName() const /*override*/;
24
25 virtual ~ThrownPotionEffectSubcomponent() /*override*/ = default;
26 // NOLINTEND
27
28public:
29 // virtual function thunks
30 // NOLINTBEGIN
31 MCFOLD void $writetoJSON(::Json::Value&) const;
32
33 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
34
35 MCAPI char const* $getName() const;
36
37
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCAPI static void** $vftable();
44 // NOLINTEND
45};
Definition Actor.h:105
Definition Value.h:16
static MCAPI void ** $vftable()
Definition ProjectileComponent.h:30
Definition SplashPotionEffectSubcomponent.h:20
Definition ThrownPotionEffectSubcomponent.h:15