LeviLamina
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JumpControlComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ai/control/JumpInfo.h"
7#include "mc/world/actor/ai/control/JumpType.h"
8
9// auto generated forward declare list
10// clang-format off
12class JumpControl;
13class Mob;
14// clang-format on
15
16class JumpControlComponent {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<1, 1, bool> mJumping;
21 ::ll::TypedStorage<1, 1, bool> mSwimming;
22 ::ll::TypedStorage<4, 4, float> mJumpPower;
23 ::ll::TypedStorage<4, 4, ::JumpType> mJumpType;
24 ::ll::TypedStorage<4, 64, ::JumpInfo[4]> mJumpInfo;
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::JumpControl>> mJumpControl;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
30 JumpControlComponent& operator=(JumpControlComponent const&);
31 JumpControlComponent();
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI JumpControlComponent(::JumpControlComponent const& other);
37
38 MCAPI void initMultiTypeJumpComponent(::Mob& entity, ::ActorDefinitionDescriptor& initDescription);
39
40 MCAPI ~JumpControlComponent();
41 // NOLINTEND
42
43public:
44 // constructor thunks
45 // NOLINTBEGIN
46 MCAPI void* $ctor(::JumpControlComponent const& other);
47 // NOLINTEND
48
49public:
50 // destructor thunk
51 // NOLINTBEGIN
52 MCAPI void $dtor();
53 // NOLINTEND
54};
Definition ActorDefinitionDescriptor.h:30
Definition JumpControl.h:16
Definition Mob.h:50