LeviLamina
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ShooterProjectileData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionIdentifier.h"
7#include "mc/world/actor/ActorFilterGroup.h"
8
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mActorDef;
14 ::ll::TypedStorage<4, 4, int> mAuxValue;
15 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mFilter;
16 ::ll::TypedStorage<4, 4, float> mChance;
17 ::ll::TypedStorage<1, 1, bool> mUnselectTarget;
18 // NOLINTEND
19
20public:
21 // member functions
22 // NOLINTBEGIN
23 MCAPI void setActorDefByName(::std::string const& name);
24
26 // NOLINTEND
27
28public:
29 // destructor thunk
30 // NOLINTBEGIN
31 MCAPI void $dtor();
32 // NOLINTEND
33};
Definition ShooterProjectileData.h:9