LeviLamina
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ActorDefinitionEventSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7#include "mc/world/actor/ActorDefinitionTrigger.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13namespace Json { class Value; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<1, 1, bool> mAffectShooter;
21 ::ll::TypedStorage<1, 1, bool> mAffectProjectile;
22 ::ll::TypedStorage<1, 1, bool> mAffectTarget;
23 ::ll::TypedStorage<1, 1, bool> mAffectSplashArea;
24 ::ll::TypedStorage<4, 4, float> mSplashArea;
25 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mTrigger;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~ActorDefinitionEventSubcomponent() /*override*/ = default;
32
33 virtual void readfromJSON(::Json::Value& component) /*override*/;
34
35 virtual void writetoJSON(::Json::Value& component) const /*override*/;
36
37 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent&) /*override*/;
38
39 virtual char const* getName() const /*override*/;
40 // NOLINTEND
41
42public:
43 // virtual function thunks
44 // NOLINTBEGIN
45 MCAPI void $readfromJSON(::Json::Value& component);
46
47 MCAPI void $writetoJSON(::Json::Value& component) const;
48
49 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent&);
50
51 MCAPI char const* $getName() const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCNAPI static void** $vftable();
60 // NOLINTEND
61};
Definition ActorDefinitionEventSubcomponent.h:16
static MCAPI void ** $vftable()
Definition Actor.h:105
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30