LeviLamina
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TeleportComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/ActorFilterGroup.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<1, 1, bool> mRandomTeleports;
19 ::ll::TypedStorage<1, 1, bool> mTeleportsOnProjectileHit;
20 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mProjectileFilter;
21 ::ll::TypedStorage<4, 4, int> mMinTeleportTime;
22 ::ll::TypedStorage<4, 4, int> mMaxTeleportTime;
23 ::ll::TypedStorage<4, 12, ::Vec3> mRandomTeleportCube;
24 ::ll::TypedStorage<4, 4, float> mTargetDistance;
25 ::ll::TypedStorage<4, 4, float> mTargetTeleportChance;
26 ::ll::TypedStorage<4, 4, float> mLightTeleportChance;
27 ::ll::TypedStorage<4, 4, float> mDarkTeleportChance;
28 ::ll::TypedStorage<4, 4, int> mTeleportTime;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI void initFromDefinition(::Actor& actor);
35
36 MCAPI bool randomTeleport(::Actor& owner);
37
38 MCAPI bool teleport(::Actor& owner, ::Vec3 const& pos);
39
40 MCAPI bool teleportTowards(::Actor& owner, ::Actor const& target);
41
42 MCAPI bool tryTeleportFromProjectileHit(::Actor& owner, ::Actor const& projectile);
43 // NOLINTEND
44};
Definition Actor.h:113
Definition TeleportComponent.h:14
Definition Vec3.h:10