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MCAPI void | initFromDefinition (::Actor &actor) |
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MCAPI bool | randomTeleport (::Actor &owner) |
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MCAPI bool | teleport (::Actor &owner, ::Vec3 const &pos) |
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MCAPI bool | teleportTowards (::Actor &owner, ::Actor const &target) |
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MCAPI bool | tryTeleportFromProjectileHit (::Actor &owner, ::Actor const &projectile) |
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::ll::TypedStorage< 1, 1, bool > | mRandomTeleports |
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::ll::TypedStorage< 1, 1, bool > | mTeleportsOnProjectileHit |
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::ll::TypedStorage< 8, 64, ::ActorFilterGroup > | mProjectileFilter |
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::ll::TypedStorage< 4, 4, int > | mMinTeleportTime |
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::ll::TypedStorage< 4, 4, int > | mMaxTeleportTime |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mRandomTeleportCube |
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::ll::TypedStorage< 4, 4, float > | mTargetDistance |
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::ll::TypedStorage< 4, 4, float > | mTargetTeleportChance |
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::ll::TypedStorage< 4, 4, float > | mLightTeleportChance |
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::ll::TypedStorage< 4, 4, float > | mDarkTeleportChance |
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::ll::TypedStorage< 4, 4, int > | mTeleportTime |
The documentation for this class was generated from the following file: