LeviLamina
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ShooterDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
7#include "mc/util/json_util/JsonSchemaObjectNode.h"
8#include "mc/world/actor/ActorDefinitionIdentifier.h"
9
10// auto generated forward declare list
11// clang-format off
13namespace JsonUtil { class EmptyClass; }
14// clang-format on
15
16class ShooterDefinition {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mThrowPower;
21 ::ll::TypedStorage<8, 24, ::std::vector<::ShooterProjectileData>> mShooterProjectileData;
22 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mDefaultActorDef;
23 ::ll::TypedStorage<4, 4, int> mDefaultAuxValue;
24 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEvent;
25 ::ll::TypedStorage<1, 1, bool> mMagicAttacks;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ShooterDefinition();
32
33 MCAPI void addSoundByName(::std::string const& name);
34
35 MCAPI void setActorDefByName(::std::string const& name);
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static void
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCFOLD void* $ctor();
49 // NOLINTEND
50};
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition ShooterProjectileData.h:9