LeviLamina
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ShooterDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace JsonUtil { class EmptyClass; }
11// clang-format on
12
13class ShooterDefinition {
14public:
15 // member variables
16 // NOLINTBEGIN
23 // NOLINTEND
24
25public:
26 // prevent constructor by default
27 ShooterDefinition& operator=(ShooterDefinition const&);
28 ShooterDefinition(ShooterDefinition const&);
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI ShooterDefinition();
34
35 MCAPI void addSoundByName(::std::string const& name);
36
37 MCAPI void setActorDefByName(::std::string const& name);
38 // NOLINTEND
39
40public:
41 // static functions
42 // NOLINTBEGIN
43 MCAPI static void
45 // NOLINTEND
46
47public:
48 // constructor thunks
49 // NOLINTBEGIN
50 MCFOLD void* $ctor();
51 // NOLINTEND
52};
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8
Definition Alias.h:14