LeviLamina
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ShooterDefinition.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/util/json_util/JsonSchemaObjectNode.h"
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// auto generated forward declare list
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// clang-format off
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namespace
JsonUtil {
class
EmptyClass; }
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// clang-format on
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class
ShooterDefinition
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnkc8dfdf;
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::ll::UntypedStorage<8, 24>
mUnk6332f2;
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::ll::UntypedStorage<8, 176>
mUnk3826c3;
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::ll::UntypedStorage<4, 4>
mUnke363c3;
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::ll::UntypedStorage<4, 4>
mUnk570bee;
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::ll::UntypedStorage<1, 1>
mUnk3b23d7;
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// NOLINTEND
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public
:
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// prevent constructor by default
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ShooterDefinition
& operator=(
ShooterDefinition
const
&);
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ShooterDefinition
(
ShooterDefinition
const
&);
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ShooterDefinition
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
void
addSoundByName
(::std::string
const
& name);
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MCNAPI
void
setActorDefByName
(::std::string
const
& name);
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCNAPI
static
void
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buildSchema
(::std::shared_ptr<
::JsonUtil::JsonSchemaObjectNode<::JsonUtil::EmptyClass, ::ShooterDefinition>
>& root);
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// NOLINTEND
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};
JsonUtil::JsonSchemaObjectNode
Definition
JsonSchemaObjectNode.h:8
ShooterDefinition
Definition
ShooterDefinition.h:13
ShooterDefinition::setActorDefByName
MCAPI void setActorDefByName(::std::string const &name)
ShooterDefinition::addSoundByName
MCAPI void addSoundByName(::std::string const &name)
ShooterDefinition::buildSchema
static MCAPI void buildSchema(::std::shared_ptr<::JsonUtil::JsonSchemaObjectNode<::JsonUtil::EmptyClass, ::ShooterDefinition > > &root)
ll::UntypedStorage
Definition
Alias.h:14
src
mc
entity
components_json_legacy
ShooterDefinition.h
Generated on Fri Jun 13 2025 05:04:33 for LeviLamina by
1.12.0