LeviLamina
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ShooterDefinition Class Reference

Public Member Functions

MCAPI void addSoundByName (::std::string const &name)
MCAPI void setActorDefByName (::std::string const &name)
MCFOLD void * $ctor ()

Static Public Member Functions

static MCAPI void buildSchema (::std::shared_ptr<::JsonUtil::JsonSchemaObjectNode<::JsonUtil::EmptyClass, ::ShooterDefinition > > &root)

Public Attributes

::ll::TypedStorage< 4, 4, float > mThrowPower
::ll::TypedStorage< 8, 24, ::std::vector<::ShooterProjectileData > > mShooterProjectileData
::ll::TypedStorage< 8, 176, ::ActorDefinitionIdentifiermDefaultActorDef
::ll::TypedStorage< 4, 4, int > mDefaultAuxValue
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > mSoundEvent
::ll::TypedStorage< 1, 1, bool > mMagicAttacks

The documentation for this class was generated from the following file: