LeviLamina
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FlockingDefaults.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace FlockingDefaults {
6// static variables
7// NOLINTBEGIN
8MCAPI float const& BLOCK_DISTANCE();
9
10MCAPI float const& BLOCK_WEIGHT();
11
12MCAPI float const& BREACH_INFLUENCE();
13
14MCAPI float const& COHESION_THRESHOLD();
15
16MCAPI float const& COHESION_WEIGHT();
17
18MCAPI float const& GOAL_WEIGHT();
19
20MCAPI int const& HIGH_FLOCK_LIMIT();
21
22MCAPI float const& INFLUENCE_RADIUS();
23
24MCAPI float const& INNER_COHESION_THRESHOLD();
25
26MCAPI bool const& IN_WATER();
27
28MCAPI float const& LONER_CHANCE();
29
30MCAPI int const& LOW_FLOCK_LIMIT();
31
32MCAPI bool const& MATCH_VARIANTS();
33
34MCAPI float const& MAX_HEIGHT();
35
36MCAPI float const& MIN_HEIGHT();
37
38MCAPI float const& SEPARATION_THRESHOLD();
39
40MCAPI float const& SEPARATION_WEIGHT();
41
42MCAPI bool const& USE_CENTER_OF_MASS();
43// NOLINTEND
44
45} // namespace FlockingDefaults