LeviLamina
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FlockingDefaults.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace FlockingDefaults {
6// static variables
7// NOLINTBEGIN
8MCNAPI float const& BLOCK_DISTANCE();
9
10MCNAPI float const& BLOCK_WEIGHT();
11
12MCNAPI float const& BREACH_INFLUENCE();
13
14MCNAPI float const& COHESION_THRESHOLD();
15
16MCNAPI float const& COHESION_WEIGHT();
17
18MCNAPI float const& GOAL_WEIGHT();
19
20MCNAPI int const& HIGH_FLOCK_LIMIT();
21
22MCNAPI float const& INFLUENCE_RADIUS();
23
24MCNAPI float const& INNER_COHESION_THRESHOLD();
25
26MCNAPI bool const& IN_WATER();
27
28MCNAPI float const& LONER_CHANCE();
29
30MCNAPI int const& LOW_FLOCK_LIMIT();
31
32MCNAPI bool const& MATCH_VARIANTS();
33
34MCNAPI float const& MAX_HEIGHT();
35
36MCNAPI float const& MIN_HEIGHT();
37
38MCNAPI float const& SEPARATION_THRESHOLD();
39
40MCNAPI float const& SEPARATION_WEIGHT();
41
42MCNAPI bool const& USE_CENTER_OF_MASS();
43// NOLINTEND
44
45} // namespace FlockingDefaults