LeviLamina
Loading...
Searching...
No Matches
ParticleOnHitSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/comprehensive/ParticleType.h"
7#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
8#include "mc/platform/brstd/flat_map.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
15namespace Json { class Value; }
16// clang-format on
17
18class ParticleOnHitSubcomponent : public ::OnHitSubcomponent {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<
23 8,
24 48,
26 ::std::string,
28 ::std::less<::std::string>,
29 ::std::vector<::std::string>,
30 ::std::vector<::ActorFilterGroup>>>
31 mParticleItemName;
32 ::ll::TypedStorage<4, 4, ::ParticleType> mParticleType;
33 ::ll::TypedStorage<4, 4, int> mNumParticles;
34 ::ll::TypedStorage<1, 1, bool> mOnEntityHit;
35 ::ll::TypedStorage<1, 1, bool> mOnOtherHit;
36 // NOLINTEND
37
38public:
39 // virtual functions
40 // NOLINTBEGIN
41 virtual ~ParticleOnHitSubcomponent() /*override*/ = default;
42
43 virtual void readfromJSON(::Json::Value& value) /*override*/;
44
45 virtual void writetoJSON(::Json::Value& component) const /*override*/;
46
47 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
48
49 virtual char const* getName() const /*override*/;
50 // NOLINTEND
51
52public:
53 // member functions
54 // NOLINTBEGIN
55 MCAPI ParticleOnHitSubcomponent();
56 // NOLINTEND
57
58public:
59 // constructor thunks
60 // NOLINTBEGIN
61 MCAPI void* $ctor();
62 // NOLINTEND
63
64public:
65 // virtual function thunks
66 // NOLINTBEGIN
67 MCAPI void $readfromJSON(::Json::Value& value);
68
69 MCAPI void $writetoJSON(::Json::Value& component) const;
70
71 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
72
73 MCAPI char const* $getName() const;
74
75
76 // NOLINTEND
77
78public:
79 // vftables
80 // NOLINTBEGIN
81 MCNAPI static void** $vftable();
82 // NOLINTEND
83};
Definition ActorFilterGroup.h:19
Definition Actor.h:125
Definition Value.h:16
static MCAPI void ** $vftable()
Definition ProjectileComponent.h:31
Definition flat_map.h:15