3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/shared_types/legacy/EquipmentSlot.h"
25 ::ll::TypedStorage<2, 2, short> mCooldownCounter;
43 MCAPI
static void _tryEquipItem(
49 bool& useItemEventSent,
50 bool& postponedReplace
55 MCAPI
static void _trySendEquipmentSlot(
::Actor& owner, ::SharedTypes::Legacy::EquipmentSlot equipmentSlot);
57 MCAPI
static void _trySpawnItems(
61 ::std::string
const& lootTableName,
Definition ActorInteraction.h:5
Definition BlockSource.h:68
Definition InteractComponent.h:21
Definition Interaction.h:10
Definition ItemStack.h:26
Definition LootTables.h:14
Definition ItemSlotInfo.h:5