LeviLamina
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GameEventMovementTrackingDefinition.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/util/json_util/JsonSchemaObjectNode.h"
7
8// auto generated forward declare list
9// clang-format off
10class EntityContext;
12namespace JsonUtil { class EmptyClass; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<1, 1, bool> mEmitMove;
20 ::ll::TypedStorage<1, 1, bool> mEmitSwim;
21 ::ll::TypedStorage<1, 1, bool> mEmitFlap;
22 // NOLINTEND
23
24public:
25 // member functions
26 // NOLINTBEGIN
27 MCAPI void initialize(::EntityContext& entity, ::GameEventMovementTrackingComponent& component) const;
28 // NOLINTEND
29
30public:
31 // static functions
32 // NOLINTBEGIN
33 MCAPI static void buildSchema(
34 ::std::shared_ptr<
36 );
37 // NOLINTEND
38};
Definition EntityContext.h:17
Definition GameEventMovementTrackingComponent.h:15
Definition GameEventMovementTrackingDefinition.h:15
Definition EmptyClass.h:7
Definition JsonSchemaObjectNode.h:8