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::ll::TypedStorage< 8, 8, ::Tick > | mNextFlapTick |
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::ll::TypedStorage< 4, 12, ::Vec3 > | mPrevPos |
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::ll::TypedStorage< 4, 4, float > | mStep |
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::ll::TypedStorage< 4, 4, float > | mNextStep |
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::ll::TypedStorage< 4, 4, float > | mMoveDist |
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::ll::TypedStorage< 1, 1, bool > | mConsiderVerticalComponentForAmphibiousMovement |
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::ll::TypedStorage< 1, 4, ::std::optional<::GameEventMovementTrackingSettings > > | mSettings |
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◆ initializeFromCode()
MCAPI void GameEventMovementTrackingComponent::initializeFromCode |
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::Actor & | actor, |
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bool | considerVerticalComponentForAmphibiousMovement ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: