LeviLamina
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GameEventMovementTrackingComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/entity/components_json_legacy/GameEventMovementTrackingSettings.h"
8#include "mc/world/level/Tick.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::Tick> mNextFlapTick;
20 ::ll::TypedStorage<4, 12, ::Vec3> mPrevPos;
21 ::ll::TypedStorage<4, 4, float> mStep;
22 ::ll::TypedStorage<4, 4, float> mNextStep;
23 ::ll::TypedStorage<4, 4, float> mMoveDist;
24 ::ll::TypedStorage<1, 1, bool> mConsiderVerticalComponentForAmphibiousMovement;
25 ::ll::TypedStorage<1, 4, ::std::optional<::GameEventMovementTrackingSettings>> mSettings;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCNAPI void initializeFromCode(::Actor& actor, bool considerVerticalComponentForAmphibiousMovement);
32 // NOLINTEND
33};
Definition Actor.h:103
Definition GameEventMovementTrackingComponent.h:15
MCAPI void initializeFromCode(::Actor &actor, bool considerVerticalComponentForAmphibiousMovement)