LeviLamina
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GameEventMovementTrackingComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Vec3;
10struct Tick;
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 8, ::Tick> mNextFlapTick;
18 ::ll::TypedStorage<4, 12, ::Vec3> mPrevPos;
19 ::ll::TypedStorage<4, 4, float> mStep;
20 ::ll::TypedStorage<4, 4, float> mNextStep;
21 ::ll::TypedStorage<4, 4, float> mMoveDist;
22 ::ll::TypedStorage<1, 1, bool> mConsiderVerticalComponentForAmphibiousMovement;
23 ::ll::TypedStorage<1, 4, ::std::optional<::GameEventMovementTrackingSettings>> mSettings;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCAPI void initializeFromCode(::Actor& actor, bool considerVerticalComponentForAmphibiousMovement);
30 // NOLINTEND
31};
Definition Actor.h:104
Definition GameEventMovementTrackingComponent.h:13
Definition Vec3.h:10
Definition GameEventMovementTrackingSettings.h:5
Definition Tick.h:5