33 enum class EAxis :
int {
43 ::ll::TypedStorage<1, 1, bool> mWasOnGround;
44 ::ll::TypedStorage<1, 1, bool> mNoPhysics;
45 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mOwnerId;
46 ::ll::TypedStorage<4, 12, ::Vec3> mThrownPos;
47 ::ll::TypedStorage<4, 12, ::Vec3> mApexPos;
48 ::ll::TypedStorage<1, 1, bool> mFoundApex;
49 ::ll::TypedStorage<4, 4, int> mLife;
50 ::ll::TypedStorage<4, 4, int> mTickCount;
51 ::ll::TypedStorage<4, 4, int> mFlightTime;
52 ::ll::TypedStorage<4, 4, int> mOnGroundTime;
53 ::ll::TypedStorage<4, 4, int> mShakeTime;
54 ::ll::TypedStorage<4, 12, ::BlockPos> mBlock;
55 ::ll::TypedStorage<4, 12, ::BlockPos> mStuckToBlockPos;
56 ::ll::TypedStorage<4, 12, ::Vec3> mCollisionPos;
57 ::ll::TypedStorage<4, 4, int> mEnchantPower;
58 ::ll::TypedStorage<4, 4, int> mEnchantImpaler;
59 ::ll::TypedStorage<8, 112, ::HitResult> mHitResult;
60 ::ll::TypedStorage<1, 1, uchar> mHitFacing;
61 ::ll::TypedStorage<1, 1, bool> mReflect;
62 ::ll::TypedStorage<4, 4, int> mReflectImmunityTicks;
63 ::ll::TypedStorage<4, 4, float> mPower;
64 ::ll::TypedStorage<4, 4, float> mDamage;
65 ::ll::TypedStorage<4, 12, ::Vec3> mOffset;
66 ::ll::TypedStorage<4, 4, ::ParticleType> mHitParticle;
67 ::ll::TypedStorage<4, 4, float> mGravity;
68 ::ll::TypedStorage<4, 4, float> mUpwardsAngleOffset;
69 ::ll::TypedStorage<8, 24, ::std::vector<::OnHitSubcomponent*>> mOnHitCommands;
70 ::ll::TypedStorage<8, 104, ::ActorDefinitionTrigger> mOnHitEvent;
71 ::ll::TypedStorage<4, 4, float> mUncertaintyBase;
72 ::ll::TypedStorage<4, 4, float> mUncertaintyMultiplier;
73 ::ll::TypedStorage<4, 4, ::ActorType> mFilterType;
74 ::ll::TypedStorage<4, 4, float> mOnFireTime;
75 ::ll::TypedStorage<4, 4, int> mPotionEffect;
76 ::ll::TypedStorage<4, 4, float> mSplashRange;
77 ::ll::TypedStorage<1, 1, bool> mKnockback;
78 ::ll::TypedStorage<4, 4, float> mKnockbackForce;
79 ::ll::TypedStorage<1, 1, bool> mCatchFire;
80 ::ll::TypedStorage<1, 1, bool> mChanneling;
81 ::ll::TypedStorage<1, 1, bool> mIsSplash;
82 ::ll::TypedStorage<4, 4, float> mInertiaMod;
83 ::ll::TypedStorage<4, 4, float> mLiquidInertia;
84 ::ll::TypedStorage<1, 1, bool> mSemiRandomDiffDamage;
85 ::ll::TypedStorage<4, 4, ::ProjectileAnchor> mSpawnPosAnchor;
86 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mHitEntitySound;
87 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mHitGroundSound;
88 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mShootSound;
89 ::ll::TypedStorage<1, 1, bool> mIsDangerous;
90 ::ll::TypedStorage<1, 1, bool> mShootTarget;
91 ::ll::TypedStorage<1, 1, bool> mDamageOwner;
92 ::ll::TypedStorage<1, 1, bool> mReflectOnHurt;
93 ::ll::TypedStorage<1, 1, bool> mDestroyOnHurt;
94 ::ll::TypedStorage<1, 1, bool> mStopOnHurt;
95 ::ll::TypedStorage<1, 1, bool> mCritParticleOnHurt;
96 ::ll::TypedStorage<1, 1, bool> mHitWater;
97 ::ll::TypedStorage<1, 1, bool> mHitActor;
98 ::ll::TypedStorage<1, 1, bool> mMultipleHits;
99 ::ll::TypedStorage<4, 4, int> mPiercingEnchantLevel;
100 ::ll::TypedStorage<4, 4, int> mActorHitCount;
101 ::ll::TypedStorage<8, 24, ::std::vector<::ActorType>> mIgnoredEntities;
102 ::ll::TypedStorage<1, 1, bool> mHitNearestPassenger;
103 ::ll::TypedStorage<1, 1, bool> mIsHoming;
104 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mPendingTargetID;
105 ::ll::TypedStorage<8, 40, ::TempEPtr<::Actor>> mTarget;
106 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mTargetID;
107 ::ll::TypedStorage<4, 12, ::Vec3> mTargetDelta;
108 ::ll::TypedStorage<4, 4, int> mFlightSteps;
109 ::ll::TypedStorage<4, 4, ::ProjectileComponent::EAxis> mCurrentMoveDirection;
110 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mLastReflectActor;
111 ::ll::TypedStorage<1, 1, bool> mShouldBounce;
112 ::ll::TypedStorage<4, 4, uint> mCurrentDelay;
113 ::ll::TypedStorage<1, 1, bool> mWaitingForServer;
114 ::ll::TypedStorage<1, 1, bool> mWaitingForServerHitGround;
115 ::ll::TypedStorage<8, 112, ::HitResult> mCachedHitResult;
116 ::ll::TypedStorage<1, 1, bool> mDelayOneFrame;
132 MCAPI ::std::tuple<::BlockPos, float>
135 MCAPI
void _handleLightningOnHit(
::Actor& owner);
137 MCAPI
void _selectNextMoveDirection(
::Actor const& owner, ::ProjectileComponent::EAxis avoidAxis);
145 MCAPI ::HitResult getCachedHitResult()
const;
147 MCAPI ::HitResult getHitResult()
const;
149 MCAPI ::Vec3 getShooterAngle(
::Actor& shooter)
const;
151 MCAPI
float getUncertainty(::SharedTypes::Legacy::Difficulty diff)
const;
153 MCAPI
void handleMovementGravity(
::Actor& owner);
155 MCAPI
void handleMovementHoming(
::Actor& owner);
159 MCAPI
void initFromDefinition(
::Actor& owner);
182 MCAPI static ::Vec2 dampenShooterAngle(
::Vec2 const& angle,
float angleOffset,
::BaseGameVersion const& currVer);