LeviLamina
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EntitySensorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorFilterGroup.h"
7#include "mc/world/phys/AABB.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntitySubsensor;
13struct Tick;
14// clang-format on
15
16class EntitySensorComponent {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<1, 1, bool> mRelativeRange;
21 ::ll::TypedStorage<1, 1, bool> mFindPlayersOnly;
22 ::ll::TypedStorage<4, 24, ::AABB> mMaxBaseSearchArea;
23 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mEventCondition;
24 ::ll::TypedStorage<8, 24, ::std::vector<::EntitySubsensor>> mSubsensors;
25 ::ll::TypedStorage<1, 1, bool> mCanFireEventWithNoEntities;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI EntitySensorComponent();
32
33 MCAPI void tick(::ActorOwnerComponent& actorOwnerComponent, ::Tick const& currentTick);
34 // NOLINTEND
35
36public:
37 // constructor thunks
38 // NOLINTBEGIN
39 MCAPI void* $ctor();
40 // NOLINTEND
41};
Definition ActorOwnerComponent.h:10
Definition EntitySubsensor.h:16
Definition Tick.h:5