LeviLamina
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EntitySensorComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorFilterGroup.h"
7#include "mc/world/phys/AABB.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntitySubsensor;
13struct Tick;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<1, 1, bool> mRelativeRange;
21 ::ll::TypedStorage<1, 1, bool> mFindPlayersOnly;
22 ::ll::TypedStorage<4, 24, ::AABB> mMaxBaseSearchArea;
23 ::ll::TypedStorage<8, 64, ::ActorFilterGroup> mEventCondition;
24 ::ll::TypedStorage<8, 24, ::std::vector<::EntitySubsensor>> mSubsensors;
25 ::ll::TypedStorage<1, 1, bool> mCanFireEventWithNoEntities;
26 // NOLINTEND
27
28public:
29 // prevent constructor by default
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCNAPI ::EntitySensorComponent& operator=(::EntitySensorComponent&&);
38
39 MCNAPI void tick(::ActorOwnerComponent& actorOwnerComponent, ::Tick const& currentTick);
40
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCNAPI void $dtor();
48 // NOLINTEND
49};
Definition ActorOwnerComponent.h:10
Definition EntitySensorComponent.h:16
MCAPI::EntitySensorComponent & operator=(::EntitySensorComponent &&)
MCAPI void tick(::ActorOwnerComponent &actorOwnerComponent, ::Tick const &currentTick)
MCAPI ~EntitySensorComponent()
Definition EntitySubsensor.h:12
Definition Tick.h:5