19 ::ll::TypedStorage<4, 4, int> mFuseLength;
20 ::ll::TypedStorage<4, 4, int> mInitialFuseLength;
21 ::ll::TypedStorage<4, 4, float> mExplosionPower;
22 ::ll::TypedStorage<4, 4, float> mMaxResistance;
23 ::ll::TypedStorage<1, 1, bool> mIsFuseLit;
24 ::ll::TypedStorage<1, 1, bool> mCausesFire;
25 ::ll::TypedStorage<4, 4, float> mDamageScaling;
26 ::ll::TypedStorage<1, 1, bool> mBreaksBlocks;
27 ::ll::TypedStorage<1, 1, bool> mTogglesBlocks;
28 ::ll::TypedStorage<1, 1, bool> mFireAffectedByGriefing;
29 ::ll::TypedStorage<1, 1, bool> mDestroyAffectedByGriefing;
30 ::ll::TypedStorage<1, 1, bool> mAllowUnderwater;
31 ::ll::TypedStorage<1, 1, bool> mRequiresTntExplodeGameRuleEnabled;
32 ::ll::TypedStorage<4, 4, float> mKnockbackScaling;
33 ::ll::TypedStorage<2, 2, ::SharedTypes::Legacy::LevelEvent> mParticleType;
34 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEffect;
35 ::ll::TypedStorage<1, 1, bool> mNegatesFallDamage;
41 MCAPI
void explode(
::Actor& actor,
::Vec3 const& explosionPosition);