LeviLamina
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ExplodeComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/LevelEvent.h"
7#include "mc/deps/shared_types/legacy/LevelSoundEvent.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Vec3;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, int> mFuseLength;
20 ::ll::TypedStorage<4, 4, int> mInitialFuseLength;
21 ::ll::TypedStorage<4, 4, float> mExplosionPower;
22 ::ll::TypedStorage<4, 4, float> mMaxResistance;
23 ::ll::TypedStorage<1, 1, bool> mIsFuseLit;
24 ::ll::TypedStorage<1, 1, bool> mCausesFire;
25 ::ll::TypedStorage<4, 4, float> mDamageScaling;
26 ::ll::TypedStorage<1, 1, bool> mBreaksBlocks;
27 ::ll::TypedStorage<1, 1, bool> mTogglesBlocks;
28 ::ll::TypedStorage<1, 1, bool> mFireAffectedByGriefing;
29 ::ll::TypedStorage<1, 1, bool> mDestroyAffectedByGriefing;
30 ::ll::TypedStorage<1, 1, bool> mAllowUnderwater;
31 ::ll::TypedStorage<1, 1, bool> mRequiresTntExplodeGameRuleEnabled;
32 ::ll::TypedStorage<4, 4, float> mKnockbackScaling;
33 ::ll::TypedStorage<2, 2, ::SharedTypes::Legacy::LevelEvent> mParticleType;
34 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::LevelSoundEvent> mSoundEffect;
35 ::ll::TypedStorage<1, 1, bool> mNegatesFallDamage;
36 // NOLINTEND
37
38public:
39 // member functions
40 // NOLINTBEGIN
41 MCAPI void explode(::Actor& actor, ::Vec3 const& explosionPosition);
42 // NOLINTEND
43};
Definition Actor.h:104
Definition ExplodeComponent.h:15
Definition Vec3.h:10