LeviLamina
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ExplodeComponent Class Reference

Public Member Functions

MCAPI void explode (::Actor &actor, ::Vec3 const &explosionPosition)
 

Public Attributes

::ll::TypedStorage< 4, 4, int > mFuseLength
 
::ll::TypedStorage< 4, 4, int > mInitialFuseLength
 
::ll::TypedStorage< 4, 4, float > mExplosionPower
 
::ll::TypedStorage< 4, 4, float > mMaxResistance
 
::ll::TypedStorage< 1, 1, bool > mIsFuseLit
 
::ll::TypedStorage< 1, 1, bool > mCausesFire
 
::ll::TypedStorage< 4, 4, float > mDamageScaling
 
::ll::TypedStorage< 1, 1, bool > mBreaksBlocks
 
::ll::TypedStorage< 1, 1, bool > mTogglesBlocks
 
::ll::TypedStorage< 1, 1, bool > mFireAffectedByGriefing
 
::ll::TypedStorage< 1, 1, bool > mDestroyAffectedByGriefing
 
::ll::TypedStorage< 1, 1, bool > mAllowUnderwater
 
::ll::TypedStorage< 1, 1, bool > mRequiresTntExplodeGameRuleEnabled
 
::ll::TypedStorage< 4, 4, float > mKnockbackScaling
 
::ll::TypedStorage< 2, 2, ::SharedTypes::Legacy::LevelEvent > mParticleType
 
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::LevelSoundEvent > mSoundEffect
 
::ll::TypedStorage< 1, 1, bool > mNegatesFallDamage
 

Member Function Documentation

◆ explode()

MCAPI void ExplodeComponent::explode ( ::Actor & actor,
::Vec3 const & explosionPosition )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: