LeviLamina
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EntitySubsensor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Vec3;
9struct Tick;
10// clang-format on
11
13public:
14 // member variables
15 // NOLINTBEGIN
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 EntitySubsensor& operator=(EntitySubsensor const&);
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCNAPI void senseEntities(
37 ::Actor& actor,
38 ::gsl::span<::gsl::not_null<::Actor*>> const& nearbyActors,
39 ::Tick const& currentTick,
40 ::Vec3 const& searchAreaPos,
41 ::Vec3 const& searchAreaGrowth,
42 bool canFireEventWithNoEntities
43 );
44
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51 MCNAPI void $dtor();
52 // NOLINTEND
53};
Definition Actor.h:103
Definition EntitySubsensor.h:12
MCAPI void senseEntities(::Actor &actor, ::gsl::span<::gsl::not_null<::Actor * > > const &nearbyActors, ::Tick const &currentTick, ::Vec3 const &searchAreaPos, ::Vec3 const &searchAreaGrowth, bool canFireEventWithNoEntities)
MCAPI ~EntitySubsensor()
MCAPI void $dtor()
Definition Vec3.h:10
Definition Tick.h:5
Definition Alias.h:14