LeviLamina
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BalloonComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/ActorUniqueID.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class CompoundTag;
12class DataLoadHelper;
13struct ActorUniqueID;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mAttachedID;
21 ::ll::TypedStorage<4, 4, float> mMaxHeight;
22 ::ll::TypedStorage<1, 1, bool> mShouldDropAttached;
23 // NOLINTEND
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCNAPI void detach(::Actor& owner);
29
30 MCNAPI void integrate(::Actor& owner);
31
32 MCNAPI void onRemoved(::Actor& owner, bool shouldPop);
33
34 MCNAPI void readAdditionalSaveData(::Actor& owner, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
35
36 MCNAPI void setAttachedActor(::Actor& owner, ::Actor& toAttach);
37 // NOLINTEND
38
39public:
40 // static functions
41 // NOLINTBEGIN
42 MCNAPI static ::Actor* getBalloonForActor(::Actor const& actor);
43 // NOLINTEND
44
45public:
46 // static variables
47 // NOLINTBEGIN
48 MCNAPI static ::std::string const& ATTACHED_TAG();
49
50 MCNAPI static float const& FENCE_BALLOON_RANGE();
51
52 MCNAPI static ::std::string const& MAX_HEIGHT_TAG();
53
54 MCNAPI static ::std::string const& SHOULD_DROP_TAG();
55 // NOLINTEND
56};
Definition Actor.h:103
Definition BalloonComponent.h:16
static MCAPI ::Actor * getBalloonForActor(::Actor const &actor)
static MCAPI float const & FENCE_BALLOON_RANGE()
MCAPI void onRemoved(::Actor &owner, bool shouldPop)
MCAPI void detach(::Actor &owner)
static MCAPI ::std::string const & MAX_HEIGHT_TAG()
MCAPI void readAdditionalSaveData(::Actor &owner, ::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI void setAttachedActor(::Actor &owner, ::Actor &toAttach)
static MCAPI ::std::string const & SHOULD_DROP_TAG()
MCAPI void integrate(::Actor &owner)
static MCAPI ::std::string const & ATTACHED_TAG()
Definition CompoundTag.h:13
Definition DataLoadHelper.h:20
Definition ActorUniqueID.h:5